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Stalker
The stalker is a silent creature that follows players from a distance
It avoids bright light and becomes aggressive in darkness
It builds tension by watching players without attacking right away
Strengths
Hard to detect
Silent movement
Strong in darkness
Weaknesses
Avoids bright light
Easily confused by fast movement
Behavior Patterns
Follows players slowly
Keeps distance until darkness gives advantage
Retreats when exposed to strong light
Difficulty
Medium
Chaser
The chaser is fast loud and relentless
It charges the moment it detects movement or sound
It does not react to light and will pursue until the player escapes or dies
Strengths
High speed
Aggressive pursuit
Unaffected by light
Weaknesses
Predictable movement
Can be outrun with good timing
Behavior Patterns
Rushes toward sound
Locks onto moving targets
Does not stop until line of sight is broken
Difficulty
High
Ambusher
The ambusher hides in dark corners and waits for players to get close
It attacks instantly with no warning
It prefers shadows but is not afraid of light
Strengths
Instant attack
Hard to see in darkness
Punishes careless players
Weaknesses
Easily revealed by sweeping light
Low mobility
Behavior Patterns
Stays still until triggered
Strikes when players enter its zone
Retreats after attacking
Difficulty
Medium High
Patrol Beast
The patrol beast follows preset routes around the map
It is attracted to bright light and will investigate any glowing area
Players must time their movement to avoid crossing its path
Strengths
Predictable but dangerous
Strong detection range
Investigates light
Weaknesses
Easy to avoid with timing
Slow turning speed
Behavior Patterns
Walks fixed patrol routes
Stops to inspect light sources
Continues patrol after investigation
Difficulty
Medium
Light Reactive Monsters
These monsters behave differently depending on light exposure
Some weaken when exposed to bright light
Some avoid light entirely
Some become enraged when light hits them
Strengths
Unpredictable reactions
Forces players to think before using light
Weaknesses
Reactions can be exploited
Some are extremely weak to light
Behavior Patterns
Each reacts uniquely
Some flee
Some freeze
Some attack harder
Difficulty
Varies