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CYOGF is a dedicated page designed to help new developers learn how to create their own Gorilla Tag–style fangame using Unity. This page gives beginners a clear starting point and provides resources, tips, and guidance to begin building their own project.
What You’ll Learn
How Gorilla Tag–style movement works
What tools and software you need
How to set up Unity correctly
How to structure your project
How to add basic locomotion
How to build multiplayer
How to publish your game safely
Requirements
Unity (recommended LTS version)
VR headset (Quest or PCVR)
Basic understanding of Unity’s interface
A PC capable of running Unity
Getting Started
Install Unity
Create a new 3D project
Import XR packages
Set up your player rig
Add physics‑based movement
Test in VR
Build your first map
Development Topics
This page introduces the core systems used in Gtag‑style fangames:
Physics‑based locomotion
Hand collision movement
Climbing and wall interactions
Multiplayer networking
Room codes and lobbies
Cosmetics and player models
Map design
Optimization for VR
Recommended Tools
Unity XR Interaction Toolkit
Photon PUN / Fusion
Blender (for models)
Audacity (for audio)
Visual Studio (for scripting)
Tips for New Developers
Start small
Don’t copy other fangames
Build your own style and identity
Test movement constantly
Keep performance in mind
Avoid using copyrighted assets
Learn Unity basics before multiplayer
Important Notes
Always follow Gorilla Tag’s fangame guidelines
Do not use ripped assets, models, or code
Make your game unique
Respect other developers’ work