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Title Data is PlayFab’s system for storing global, game‑wide configuration values.
Unlike Player Data (which is unique per player), Title Data is shared across every player and every device.
VR fangames use Title Data to control global settings, announcements, shop prices, event data, and anything that needs to update instantly without releasing a new game build.
1. What Title Data Is Used For
Title Data is perfect for storing:
Global announcements
Shop prices
Event start/end dates
Map rotation
Daily reward settings
Version requirements
Maintenance messages
Word filters
Moderation rules
CloudScript configuration
Seasonal cosmetic lists
Anything that should update without updating the game belongs in Title Data.
2. Why VR Fangames Use Title Data
VR fangames rely on Title Data because:
You can update it instantly
It syncs to all players
It works with CloudScript
It prevents hard‑coding values in Unity
It allows live balancing
It keeps your game flexible
For example, you can change shop prices or event rewards without pushing a new update.
3. How Title Data Works
A. You store key/value pairs in PlayFab
Example:
"ShopPrice_HAT_RED": "250"
"EventActive": "true"
"DailyRewardAmount": "50"
B. Your game downloads Title Data on startup
This ensures all players use the same global settings.
C. CloudScript uses Title Data for secure logic
Example:
Checking event status
Validating shop prices
Enforcing version requirements
D. You can update Title Data anytime
Changes apply instantly to all players.
4. Common Title Data Keys in VR Fangames
Shop & Economy
"ShopPrice_HAT_RED"
"ShopPrice_BADGE_MOD"
"DailyRewardAmount"
"EventCurrencyMultiplier"
Events
"EventActive"
"EventStart"
"EventEnd"
"EventRewardItem"
Gameplay
"MapRotation"
"RoomCodeLength"
"MaxPlayers"
Moderation
"WordFilter"
"AutoBanThreshold"
"StaffList"
Version Control
"RequiredVersion"
"UpdateMessage"
5. Title Data vs. Player Data (Important)
Feature Title Data Player Data
Appies to Everyone One player
Editable by Devs only Game/CloudScript
Use Case Global settings Player progress
Updates Instantly Per player
Security High Medium
They serve completely different purposes
6. Best Practices
Keep keys short and consistent
Use prefixes (ShopPrice_, Event_, Config_)
Store only global values
Avoid storing large JSON blobs
Use Title Data for anything CloudScript needs
Never store sensitive data
Update Title Data before events go live
7. Title Data + CloudScript
CloudScript often reads Title Data to:
Validate shop prices
Check if events are active
Enforce version requirements
Load moderation rules
Load staff permissions
Control daily rewards
This keeps your backend secure and flexible.
8. Title Data + Photon
Photon can use Title Data for:
Room settings
Map rotation
Region restrictions
Max player limits
This ensures all rooms follow the same global rules.