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Item Definitions describe what an item is and how your game should treat it.
This metadata tells your game how to load, equip, and display cosmetics.
Item Classes
Common item classes in VR fangames:
Hat
Badge
Material / Color
Holdable
Event Item
Exclusive Item
Staff Item
Custom Data
Custom Data is where you store item‑specific information, such as:
Color values
Rarity
Cosmetic type
Unlock requirements
Seasonal tags
Mesh or material names
Special effects
Your game reads this data when equipping cosmetics.
Tags
Tags help you organize items:
Seasonal
Halloween
Winter
Exclusive
Staff
Event
Your shop UI can filter items using tags.
Best Practices
Keep item definitions simple
Use consistent naming
Store cosmetic metadata in Custom Data
Avoid large JSON blobs
Use tags for filtering