Watercolours
(Tyler Hobbs study)

This seed for this generator is a slightly earlier iteration of my “Sublime Blossom” generator. I prompted over it using snippets of text from Tyler Hobbs’ How to Hack a Painting tutorial to transform it into a watercolour-inspired wash. I describe the creation of this generator in the tutorial.

This piece was prompted iteratively over one of my sublime blossom generators...

user (aitechnopagan):

create additional transformations to make this look even more like a dragon scaled flower of power

user (aitechnopagan):

add controls to run rounds of recursive polygon deformation applied

user (aitechnopagan):

Create controls to generate many stacked low-opacity layers, each with subtle variations

user (aitechnopagan):

Add variance levels assigned to each edge in the polygon

user (aitechnopagan):

For the first third of the layers, created the base polygon with only one round of deformation. Just a slight change. Then each layer gets three on top of that. Now, when you move on to the second third of the layers, add one more round to the base polygon, and then did three for each layer on top of that. Then, for the final third, do the full three and three.  The first third of the layers are going to be closer to the center, and as we keep progressing, we move further and further out. It concentrates the pigment, so to speak, in the center of our blob

user (aitechnopagan):

create a stunning piece of generative art that employs this polygon in a repeating pattern with colours that vary across the screen in a gradient

user (aitechnopagan):

add even more transformations that run through the polygon to make the gradient even more complex and interesting

user (aitechnopagan):

create more interesting and varied colour palette options with a mathematically significant gradient based on famous paintings