Development Team
Arrow key movement is working for desktop/laptop players.
This means our player character can now move around the game world easier for our laptop/desktop folks.
Sound Team
Intro music started and sounding really promising!
Next step is finishing the track and making sure it loops smoothly for the title screen.
(Reminder: the awesome trash monster walking sound was completed last week — great job there!)
Art Team
Completed:
In progress:
Main character sprite (working on walking animation frames)
The story team has finalized the intro narrative direction for the game.
Intro Scene
The game will begin with:
Title screen showing WASTELANDER
Player presses Start Game
If first playthrough:
The player wakes up underground next to a broken portal
Friendly scavenger NPC finds the player
NPC explains the portal explosion and scattered shards
NPC leads the player aboveground to the trash hut
Main Story Goal
Players must:
Explore underground
Defeat trash monsters
Collect portal shards
Repair the portal and return home
Collectables
Item- Effect
Mushroom- restores 2 hearts
Banana- restores all hearts
Portal Shards- 10 needed to repair portal
Monster Parts- used for crafting upgrades
Weapons
Upgrade path:
Spatula
Frying Pan
Spiky Frying Pan
Great work on tiles, shards, and collectables
We urgently need the following assets next so development can move forward:
Character Assets
Animated movement for the main character
Friendly NPC (the scavenger who finds the player)
Possibly crafter/blacksmith NPC?
Monsters
We need four enemy types
Monster type #1 (easy)(cute little monster)
Monster type#2 (moderate)(bigger, cute monster)
Monster type #3 (hard)(bigger, mean monster)
Final Boss (boss level)
Environment
Expanded tilesets for underground and surface areas
Fridge chest (our game’s version of a treasure chest)
UI / Interface
Heart display (up to ten hearts for health)
Inventory icon (backpack or similar)
Text needed:
WASTELANDER
Collectables
We still need sprites for:
Bananas
Screws
Stained / sea glass
Completed already:
Mushrooms
Portal shards
Brains
Amazing walking trash-monster sound and great teamwork last week
This week we still need:
Intro Music
Finish the intro song
Make sure it loops smoothly for the title screen
Dialogue Sounds
Short garbled talking sounds for:
Friendly NPC
Human main character
(These should sound like muffled speech rather than real words.)
Collectable Sounds
Pickup sounds for:
Fridge chests opening
Portal shards
Bananas
Mushrooms
Glass / sea glass
Optional idea:
slightly different sounds for nutritious vs poisonous items
Delete the previous Godot project/zip
Download the updated zip from the project GitHub
Find the file in your download folder, right-click, and expand the zip
Open GoDot and find the new GoDot project you just downloaded/unzipped
Run to confirm the new project
Return to the GitHub site and click on the newest commit.
Work together to read through the intro code changes.
Working on intro scene fine-tuning, such as direction speed, text box placement, etc.
If you want to make any changes to the intro_scene.g