Sound Designers and Composers create all the audio that brings our game's world to life: sound effects, ambience, and background music. Your work helps players feel emotion, understand actions, and experience each environment.
All sound and music must support the tone, style, world, and story created by the Storytellers.
Before starting any sound, check what environments, characters, and items exist.
If the Storytellers haven’t confirmed a feature (like magic, enemies, or shops), do not make sounds for it yet.
• Footsteps (grass, dirt, stone, wood)
• Item Pickup
• UI Click / Confirm
• Error / Cancel
• Ambient Wind
• Basic Music Loop (short repeating background music)
Multiple loops are welcome and can be used in different areas, moods, or times of day.
(Use only if the Storytellers include these areas.)
• Forest ambience
• Cave ambience
• Town ambience
• Snow ambience
• Rain or storm ambience
• Water ambience
• Footstep variations (snow, stone, grass, dirt)
• Door open / close (only if buildings can be entered)
• Switches, levers, buttons
• Puzzle solved chime
• Collectible sparkle or glow
• Inventory open / close
• Notification or subtle alert
(Only if confirmed by Storytellers.)
• Spell or magic activation
• Healing or power-up effects
• Portal sounds
• Enemy alert or growl
Music loops for different locations and moods:
• Town
• Forest
• Mountains
• Snow area
• Cave or ruins
• Night or mystery
• Emotional or story moments
(Multiple students may create different loops; they can be placed in different parts of the game.)
Check the Storytellers’ latest world details.
Pick an asset you want to work on.
Tell your PM so the team avoids duplicates.
Create your sound using class-approved tools.
Polish and export as .wav (uncompressed/high quality), .ogg (compressed/balanced), and .mp3 (compressed)
Name your file clearly:
• sfx_step_grass.wav
• ambience_forest.ogg
• music_town_loop.ogg
Send it to your PM for review and upload.
• Footsteps (different surfaces)
• Ambient variations
• Weather or magic variations
• Music loops (many can be used across the game)
• UI click
• Item pickup
• Puzzle solved chime
• Door sound (one per door style)
• Main menu theme