Storyteller inspo docs public here for now, will update PMs as this is filled out.
Storytellers, you can make updates/edit here
PM Task Board here
Main Player
Animated Walking Scene, one direction ok -- can flip
Tilesets - watch tutorials as needed
Surface level
Think desolate wasteland
Background
Any environmental things that aren't collectables, like rocks, dead trees, non-interactable trash heaps, etc.
Below ground
Think cozy burrow
Background
Lighting, suggest watching tutorials on how to achieve glowing/illuminating objects
Any environmental things that aren't collectables, like hanging glowing moss, rocks, cute critters?
Collectables
Scraps of trash
Storytellers will confirm others, and if variety is needed
Portal
Storytellers will confirm the trapdoor
UI stuff
Cool title image
Start/Quit buttons
Font preferences
Gather Studio image
Anything else you can think of!
PM Task Board Here
Music
Intro
Battle
Storyline scenes
SFX
Walking
Surface
Underground
Collectables
Storytellers will confirm types and if variations are needed
Enviornmental
Surface sounds like wind, monster growls/rustling, anything else you can think of that you can get green light from storytellers
Underground sounds like water dripping, shuffling of animals (storytellers/artists can help confirm what will be there)
NPCs
Storytellers to confirm if any pseudo speech (think sims/animal crossing) needed for conversations or any other sounds
Monster sounds, confirm with storytellers variations needed
Enviornmental
Pre-Battle
Post-Battle
See updated code via GitHub commit history, note changes from last class
Add instances of collectables to both surface and below-ground worlds
change icon/item id
Playtest to make sure changes are as expected
Show teacher changes, re-export game, and push code/scene/executable changes to GitHub and see the updated game above!
Choose one thing as a team that you want to work on adding together next week
Crafting weapons table/scene?