MATERIALS 


Materials: an important part of 3D rendering, tell the computer how to display an object on the screen. 

MeshInstance nodes already have a default material assigned to them. 

This allows the meshes to be drawn on the screen, cast shadows, and interact with lighting.

In our project create a new folder to store our materials.

Right-Click the folder.

Select Create New.

Choose Resource

Search for StandardMaterial3D

Save it as TestMaterial

In the Inspector for the Material

Open the Albedo dropdown

Change the colour.

You can also change the Roughness and Metallic values

This will give a more matte and shiny look.

Applying a Material

To apply the material to a mesh, simply click and drag the material onto the mesh

TEST YOURSELF

As a challenge, try to replicate the three materials shown below. 

The first one is a simple albedo with a high roughness. 

The second one uses transparency, and the third one

uses a texture value.