(3) Player Layer

Get Organised

36 Clean up the project by making sub-folders.

Event sheet sub-folders: General and Levels

Object Types sub-folders: Level and Player


37 Add a new Sprite in the Player folder.

Make it a blue square

Size 96 x 96

Angle 45 degrees

Set initially visible to false

38 Place it where the player will appear in the level (Spawn Point)

39 Rename Animation 1 to Start

Add a new Animation and call it Idle

Import the Player Appearing Animation

Set the Speed to 15 fps

40 Add the checkpoint sprite

41 Place it in the level

42 Add Collectibles

43 Import apple animations from sprite strip

44 Decorate the level- place apples where you want them

45 Download

Enemy Assets

46 Add Mushroom Enemy

47 Import the Idle animation from Sprite Frames

48 Populate the level

FAMILIES

Families are groups of object types. 

All the object types in a family must be from the same plugin, e.g. all Sprite objects (and not a mix of Sprite and Tiled Background objects, for example).

Families can help you avoid repeating events. 

For example, instead of having the same events for the Enemy1, Enemy2 and Enemy3 objects, you can add them all to an Enemies family and make the events once for the family. Then, the events automatically apply to all the object types in the family.

49 Create 3 families. (Right click on existing family folder, create a new one)

One for Enemies - add enemy

One for Fruits - add fruits

One for Solids - add JumpThru and solid sprite