To complete the level we have a check point flag.

Touching this loads the next level.

Create a new scene call it EndFlag

Add an Area3D as the root node.

Use the Flag.obj as the model.

Rename it to model.


Set the position to 0,0,0

Scale it to  1.3

Add a collision shape

and a BoxShape3D

Size the collider around the flagpole.