The first part of this animation was quite easy, given that it was all in Photoshop and there were quite a few still frames. Almost all of my attention for this section of the music video was focused on the dream sequence, a difficult process you can see dictated below.
Of course, this was the most highly anticipated section of the animation; it utilised my 3D model the most. I wanted to show Klause running from different angles in order to show all of the different aspects of the dream sequence.
I started off by animating the bones, sticking to my storyboards and mental planning for this section. This part of the process was surprisingly easy and didn't take me that long. Then, I placed an area light above Klause's head in order to make the reference visible, and then I placed my cameras in their desired positions. One of them pointed to the side of them, capturing what they looked like from the side as they ran, and one of them panned across the front (using the same technique I described in the first chorus's intro). I also rendered a bit where you can see Klause's hands, and then, of course, the section where they fall down and look around. This was shot from two different angles. Of course, I did not need this bit of the animation to look smooth, as it was just going to be a reference.
This section of the animation was all done in OpenToonz and is in a very different style from the rest of the animation. Partially for time reasons, but also in order to show that this section of the music video is a dream sequence, I decided to animate it entirely with the pencil tool in OpenToonz, giving it a sketchy, unpolished look. See below a video with a voiceover explaining my animation process: