Of course, my script and storyboards describe this section of the animation as being a "panorama", where the camera spins around Klause. I didn't want to have to animate this freehand, and so I decided to make use of the 3D model I made for Klause (if you want to see the process, please refer to this subpage).
I began by bringing the rigged mesh into the 3D environment and isolating it from the chair or table in order to get the placement and size correct. I sat them down and made them face the correct direction before setting up my camera. I did something that I learned from tutorials online (as referenced in my bibliography), where I made a bezier circle around Klause at a slight angle to add some variety. I rendered two versions of the animation (both at 12 fps), one with brighter lighting (for visibility purposes) and Klause present, and the other with the usual darker lighting and just the background. I pulled all of the background frames into Photoshop and made them look painted to match the others.
I then pulled both my reference and my background into OpenToonz, where I traced the 3D rig of Klause, using the angles to make it look stylized but dynamic. I adjusted the eye to make Klause look more afraid. I also made the stylized bit of the animation at 6 fps, both for time reasons and so that it didn't look out of place alongside the other bits of the animation. I think that this panorama came out looking really good.
The rest of this chorus is pretty much all Photoshop stills, except for the last bit, where Uko throws the paper aeroplane, which was animated at 6 fps in OpenToonz. This section was animated using straight-ahead animation, which is a technique I discuss in my animation research subpage. This technique meant that the movement of the paper aeroplane looked very natural and smooth. This animation, of course, transitioned into the second verse.