Mock 1
The first idea is that the game is centred around a young woman searching for her estranged father, the game takes place as she arrives at a small house in middle of the moors with nothing but a lighter and the clothes on her back, she heads into the house as the darkness begins to fall around the property, deciding to sleep in the upstairs bedroom after realising her father is no longer there.
During the night she is awoken by knocking, realising there is a storm outside and the seclusion of the house she is in, she rushes to the door to ask who it is, only then realising it sounds exactly like her father. After a brief conversation where the person on the other side seems to use only scripted or random responses, she begins to look for the key. When she heads to the door she decides to ask questions about what the house is, why he left her and why he sounds like he barely changed, eventually the voice replies using her name wrong and gibberish, when she picks up on this the voice becomes distorted and turns into a sort of weeping which abruptly stops, she reponds with an elipses for silence.
Believing the encounter was just her tired overworked brain, she walks around the house and searches for some candles to act as a night light for her, collecting these she heads back to the bedroom and places them down, lighting them with the lighter she brought with her before getting a drink from the kitchen tap, once again she awakens to the sound of a window smashing downstairs which she goes to investigate despite limited visibility due to a new power outage. When the player presses to interact with this, she talks about some sort of thick red blood smeared on the window, which is then followed by the opening of the living room door behind her and the creature walking to and up the stairs. Desperate for an escape, she searches the living room for anything she can use, giving her a key to the basement. This basement contains the body of her father mauled against the wall holding a gun. She then picks this gun up and can go upstairs to confront the creature. However, if she goes upstairs to kill the monster, she is forced to shoot it in the chest, causing the creature to die in the upstairs corridor in a sort of quicktime event.
In terms of playing this story -
ACT 1
Walk to the main door - enter the house - explore the home and interact with parts of the scenery (text boxes?) - get a cup of water (take bottle to tap) - go to the bedroom - sleep.
ACT 2
Wake up - Go downstairs - Talk to the person behind the door - search for the key - finish door dialogue - listen to crying - check the windows - find some candles and place them in the bedroom - sleep again
ACT 3 (Finale)
Wake up again - Check the downstairs window - watch the monster leave the living room and walk upstairs - Search the living room for anything useful - use the key for the basement (grab the gun, find the body) - head upstairs - kill the monster - escape to car - end monologue
Mock 2
The second idea is that you play as a radio host in a remote village known as barnsbrough, noone seems to know why there isn't any reception from outside the small village but you don't care because it's your job to keep the people of barnsbrough entertained and you love what you do!
That is until you find yourself trapped inside the station with a mysterious knocking from the door and a blizzard outside that doesn't seem to be calming down any time soon. You start the game arriving at the station for your allotted shift, but shortly after you begin hosting the show, you find yourself rocked by a strange knock at the door. Is it a lost traveller? Just the wind? When you go to the door there is no reply at all. Confused but still ready to work, you head back to the recording area and start up the show again.
Unfortunately you are once again stopped when there is a knock, now at the recording rooms window, when you check for the person there, you can't see anyone at all. Once the speech boxes close, the power goes out. This forces you to use the lighter in your pocket to light the environment, eager to fix the power outage, you decide to go to the basement to try and replace the fuses in the fuse box, unfortunately it seems the power outtage isn't on your end. Giving up, you begin to walk back upstairs with a flaregun you found, which is when you hear a a knock at the door again. Going up again, you get no response from the door other than another than a primordial scream. Hearing this, you go to check the recording room for anything, putting the gun down on the desk outside the room so it doesn't misfire and hit the expensive equipment. Here you hear a window break in the basement, if you don't rush to the desk for the flaregun then the monster will come out of the door and kill you in the recording room, otherwise you are able to shoot the monster by pressing E when it comes out of the door, this is the end of the game where the monster is dead and the power is restored. This fades to black followed by a title screen for "Horror At The Station".
In terms of playing this story -
ACT 1 -
Arrive at the station - Enter The Station - Turn the power on (basement) - Walk to the recording room - Work
ACT 2 -
Go to the door - Click through speech boxes - Go back to work - Check the recording room window - Fix the power outage - Pick up the flare gun - Answer the door - Go to the recording room - place down the flare gun - check if the broadcast has gone offline
ACT 3 -
Hear the window break - Run over and grab the flare gun - Shoot the monster - Fade to title screen