SPOILER WARNING: All campaigns will take place AFTER the final book in Dragonwatch. If you want to avoid spoilers, finish the series!
What are you? Are you an ordinary human who plunges into the world of magic? Or are you a magical creature deeply connected to the powers of this world? Or something in between?
If you want to play a race mentioned on the NPC page that is not listed here, contact your DM and they can craft a setup for you.
Alignment: Your Choice
"Each human being has significant potential for light and darkness," Grandpa continued. "Over a lifetime, we get a lot of practice leaning toward one or the other."
Grip of the Shadow Plague, pg. 327
+1 Intelligence
Size: Medium Speed Bonus: N/A (30 ft is standard) AC Bonus: N/A
Languages: +3 Human Languages
Areas of Study: N/A
SUBCLASSES
There are three options for a Human Subclass: Humans that start out with a unique magical ability.
Narcoblix: Sleepwalker (Bite someone, then control in sleep- Your level of control is determined by a constitution roll. Your control ends if they are woken up or a normal amount of sleeping time passes.)
Skinwalker: Animal Shape (Choose one ordinary animal (up to the size of an elephant)- you can transform into them at will and change back at will.)
Firewalker: Fire-Proof (You are resistant to fire and come from a volcano islander heritage. You can handle extreme heat but do have limits. No swimming in lava.)
Drink the milk.
Alignment: Same as Master
...Hugo thrust the stone aside as if it were paper-mâché, revealing the mouth of a tunnel...
"He comes in handy," Newel acknowledged, nodding towards Hugo.
"We need to get one for ourselves," Doren agreed.
Grip of the Shadow Plague, pg. 10.
+2 Strength, +2 Constitution, -1 Dexterity, -1 Intelligence.
Size: Extra Large Speed Bonus: 50 ft AC Bonus: +3
Special Abilities: Immunity to Fire & Poison. Regenerate Lost Limbs
Languages: Any your master used.
Areas of Study: N/A
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a small whirlwind or pile of rocks.
Alignment: Chaotic Light
“We weren’t quite immortal. We did not age, so I suppose some of our kind could endure forever, if lakes and rivers last forever. Difficult to say. We did not really live, not like mortals. We dreamed.” -Lena
Fablehaven.
+1 Dexterity, +1 Charisma
Size: Medium Speed Bonus: 60 ft Swim AC Bonus: N/A
Special Abilities: Hold Breath for 2 Hours
Languages: Sylvian, Corelli, +1 Human Language, +2 of Choice.
Areas of Study: Fairies and Creatures of Light
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a human.
Alignment: Neutral Light
"Those stately ladies are the dryads. Wood nymphs. More approachable than the water nymphs, but not nearly as lively as the hamadryads, who love to flirt." -Doren
Grip of the Shadow Plague, pg. 307.
+1 Wisdom, +1 Charisma
Size: Medium Speed Bonus: 60 ft in Forests AC Bonus: N/A
Languages: Sylvian, Gnomish, Speak to Plants, +1 Human Language
Areas of Study: Fairies and Creatures of Light, Nature
SUBCLASSES
There are two subclass options for Wood Nymphs: Dryads or Hamadryads.
Dryad: Forest Connection: You can sense presences within forests and pinpoint their locations.
Hamadryad: Tree Connection: You are immortal as long as your tree survives. (You cannot die.) If you plant a seed from your tree, your life is extended to the life of the new tree.
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a tall deer or unmoving tree.
Alignment: Your Choice
Dragons were enormous and virtually unstoppable. The last thing she wanted to do was become their most wanted enemy. -Kendra
Dragonwatch, pg. 41
+2 to Strength, +1 Charisma, +1 Wisdom, -1 Dexterity
Size: Extra Large Speed Bonus: 60 ft, 60 ft Fly AC Bonus: +5
Special Abilities: Fly, Breath Weapon of Choice, Human Avatar
Languages: Draconic, +2 of Choice, +2 Human Languages
Areas of Study: Dragons, Preserve History, +1 of Choice
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a rocky hill or a powerful storm.
Alignment: Chaotic Light
Description or book quote.
+2 Dexterity, +2 Charisma, -2 Strength
Size: Tiny Speed Bonus: 20 ft AC Bonus: -2
Special Abilities:
Minor Illusions: You can alter the appearance of objects and locations to seem different then they are. Illusion breaks when object is touched.
Bigger on the Inside: You can take a smaller space and use it to hold three times as much as it normally would.
Gold Weakness: Every time you see treasure, you must succeed on a Constitution roll to stop yourself from chasing it.
Magic Blockage: If you are physically caught, (at least your beard/hair must be held onto to) you are unable to use any of your magic except at the request of your captor.
Languages: Sylvian, +1 Human Language, +1 of Choice
Areas of Study: Fairies & Creatures of Light, Magic Artifacts, Vaults & Keys
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a hedgehog.
Alignment: Lawful Light
"What's it like, being a unicorn?"....
"Peaceful.... We love, but from a distance. We experience extraordinary clarity. We wander, we heal, we serve. We're the guardians of the fairy world."
Fablehaven- Keys to the Demon Prison
+1 to all Stats.
Size: Medium Speed Bonus: 40 ft AC Bonus: +1
Special Abilities:
Human Avatar: You can shift into a human form or into a horse form at will. You keep your magic in both forms.
Horn Weapon: You can use your second horn to attack, or while in human form, transform it into a sword.
First Horn: Your first horn can be used as a magical telephone, or it can provide a bubble of protection against dark forces. It can also counteract poison and disease.
Insight: You can read a character's alignment and basic motivations if they allow it, and you touch their hands.
Healing: You can restore 10 HP with a touch. (3x per day)
Magical Light: You can create an orb of light and control it's location telekinetically. Orb is 1 ft diameter.
Languages: Sylvian, +1 Human Language, +2 of Choice.
Areas of Study: Fairies & Creatures of Light, Deep Lore, +1 of choice.
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a human or a white horse.
Alignment: Neutral Light
"They have long lives. They tend to be very attractive. They wield potent magic. And for tens of thousands of years they have withdrawn from interaction with other magical beings." -Marat
Dragonwatch, pg 159.
+2 Charisma, +1 Strength, +1 Constitution
Size: Medium Speed Bonus: N/A AC Bonus: N/A
Special Abilities:
1 Starting Magic Artifact
1 Starting Magic Weapon
Proficiency with Magical Weapons.
Unique Gift: Chosen for you by your DM.
Languages: Sylvian, +1 Human Language, +3 of Choice.
Areas of Study: Fairies & Creatures of Light, Preserve History, +2 of Choice.
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a human.
Alignment: Lawful Light
"Centaurs have let important wars pass them by without lending a hand, but insult their honor, and they fight to the death." -Patton
Grip of the Shadow Plague, pg. 371.
+1 Strength, +1 Intelligence, +1 Wisdom, +1 Charisma
Size: Large Speed Bonus: 50 ft AC Bonus: N/A
Special Abilities:
Proficient with all weapons.
+2 Ordinary Starting Weapons
Languages: Tauran, Sylvian, +3 of Choice
Areas of Study: Nature
SUBCLASSES
There are various different kinds of taurans. Differences are mainly cosmetic, but they do affect how you appear without the milk. Those with horns also have a horn attack.
Centaur: You are part horse. You can choose what colors.
Alcetaur: You are part moose. You do have antlers.
Cervitaur: You are part elk. You do have antlers.
Pantherataur: You are part wild big cat. You can pick what kind.
You do not need to drink the milk to see clearly.
Without the Milk: You appear as the creature you are based on.
Alignment: Chaotic Light
"Who trusts satyrs to babysit?"...."Very distracted people," Newel said.
Wrath of the Dragon King, pg. 176.
+2 Dexterity, +1 Charisma, -1 Wisdom
Size: Medium Speed Bonus: 40 ft AC Bonus: N/A
Special Abilities:
Natural Athlete (advantage on game rolls)
Anti-Work (incapable of work unless you can make it a game)
Languages: Tauran, Sylvian, +1 Human Language
Areas of Study: Fairies & Creatures of Light, Music, Nature
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a goat.
Alignment: Chaotic Dark
The fog giant had the proportions of a heavyset man... Beneath the filth, his skin was a sickly bluish gray...The overall impression was that of a fierce, battle-weary Viking who had lost his way in a swamp.
Rise of the Evening Star, pg. 185.
+5 Strength, -2 Intelligence, -1 Dexterity
Size: Huge Speed Bonus: 70 ft AC Bonus: +5
Special Abilities: Natural Weapon (boulders/trees/etc.)
Languages: Jiganti, +1 Human Language
Areas of Study: Nature
SUBCLASSES
You can choose one of a few kinds of giants. They each have slightly different resistances.
Fog Giant: Blue/Green coloring. Resistance to poison.
Snow Giant: White/Gray coloring. Resistance to cold.
Rocky Hill Giant: Brown/Green coloring. Resistance to fire.
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a landslide, hill, etc.
Alignment: Neutral Dark
Bubda dove over to a pyramid of crates. Tucking his head and scrunching up his limbs, he suddenly looked uncannily like a wooden trunk.
Secrets of the Dragon Sanctuary.
+2 Dexterity, -2 Charisma
Size: Small Speed Bonus: N/A AC Bonus: N/A
Special Abilities: Hide in Plain Sight, Find Traps/Hidden Doors
Languages: Goblush, +2 Human Languages
Areas of Study: Dark Creatures, Magical Transportation
You do not need to drink the milk to see clearly.
Without the Milk: You appear as a racoon or barrel.