SPOILER WARNING: All campaigns will take place AFTER the final book in Dragonwatch. If you want to avoid spoilers, finish the series!
Every class comes with basic bonuses and abilities. Some are focused on attacking, some creating, some summoning, and some negotiating. When you pick a class, you will start out with the bonuses mentioned at the beginning of each description. As you level up you will receive greater bonuses.
All classes begin with 1 Basic Weapon, 1 Applicable Area of Study, 1 Class Materials Kit, and 1 Basic Survival Kit.
Currently the classes only go up to Level 10, but I have plans for further abilities and secret ways to gain more powers based off of your class.
You can create potions using magical ingredients.
You start out with all the basic emotion recipes + four other basic recipes.
Advantage on saving throws resisting potion effects.
+1 to Wisdom and Constitution.
Languages: Choose one language.
Area of Study: Potions & Magical Ingredients
Level 2: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted. You gain the Instant Potion Recognition Perk. You automatically know what a potion you find is without rolling the dice.
Level 6: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Your experience gives you speed. It now takes half as much time to make each potion. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: Add two more potion recipes to your Recipe Book. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Your resistance to potion effects is boosted dramatically. Double advantage on saving throws for constitution. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: You can now create your own recipes. Impress the DM and roll high enough for it to work. +3 Stat Points to distribute as you like. HP is boosted.
You were blessed with fairy magic by the Fairy Queen.
HUMANS/NEUTRAL OR LIGHT ALIGNED RACES ONLY
Darkvision
Regenerate magic items by touch
Magical sight without milk.
+1 to Charisma and Wisdom
Languages: Sylvian, Rowian, Corelli, Gnomish
Area of Study: Fairies and Creatures of Light
Level 2: Summon 1 fairy. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Immunity to distractor spells. Able to detect them. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Summon 2 fairies.+3 Stat Points to distribute as you like. HP is boosted.
Level 5: You can blind others with your light. +3 Stat Points to distribute as you like. HP is boosted.
Level 6: You now know location of nearest fairy shrine innately. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Summon 1 Astrid. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: You now have immunity to dragon fear. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: You can give one animal the power of speech per day. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: You can animate golems with life and will. +3 Stat Points to distribute as you like. HP is boosted.
You were granted shadow magic by a dark creature. HUMANS/NEUTRAL OR DARK ALIGNED RACES ONLY
Immunity to Magical Fear
Advantage on Charisma Rolls with Dark Creatures
+1 to Dexterity and Constitution
Languages: DemonSpeak, Jiganti, Goblush, Duggish, UnderSpeak
Area of Study: Dark Creatures
Level 2: Shade Walking. +5 Stealth rolls when in shadow. Instant success if staying still. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Command Wraiths. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Choose one magical weapon. Proficient with just that one. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: You can pick non-magical locks with your magic. Write in all known languages. +3 Stat Points to distribute as you like. HP is boosted.
Level 6: Advantage when fighting dark creatures. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: You can now lower the temperature at will and reverse your changes. (You can douse small fires as well.) +3 Stat Points to distribute as you like. HP is boosted.
Level 8: You can pick magical locks with your magic. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Summon Wraith. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: You now have immunity to dragon fear. +3 Stat Points to distribute as you like. HP is boosted.
You have a way with animals, and are unfazed by dragons.
NO DRAGONS (UNLESS YOU'RE A SPY)
Immunity to dragon and other magical animal fear.
Advantage on all Animal Handling rolls.
+1 to Wisdom and Strength
Languages: Draconic, Tauran, can guess accurately what wild animals want.
Area of Study: Dragons & Magical Animals
Level 2: Choose one weapon. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Choose one small whirligig as your companion. Fights independently in battle. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Advantage on negotiations with magical creatures. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: Choose any weapon + automatic proficiency. +3 Stat Points to distribute as you like. HP is boosted.
Level 6: Add Nature to your areas of study. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Advantage when interacting/fighting dragons. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: Choose one large whirligig as your companion. Fights independently in battle. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Fully understand magical creatures through gestures/sounds. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: Receive aid from wild animals. Roll to see what you get. +3 Stat Points to distribute as you like. HP is boosted.
You are an adventurer at heart and yearn to explore all the secrets of the magical world.
Ordinary Weapon Proficiency.
Advantage on Survival Rolls and Saving Throws.
+1 to Strength and Dexterity
Languages: Choose one language.
Area of Study: Choose one.
Level 2: Advantage on Charisma Rolls. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Choose a second weapon. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Add a second attack to each turn. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: Add a new language and area of study of your choice. +3 Stat Points to distribute as you like. HP is boosted.
Level 6: Choose a magical weapon. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Add a third attack to each turn. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: Advantage on Stealth Rolls. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Choose one Simple Magic Artifact. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: Choose a second magical weapon. +3 Stat Points to distribute as you like. HP is boosted.
You have dedicated your life to discovering and understanding magical artifacts.
You innately know how to use most Magic Artifacts you find.
Choose three Simple Starting Artifacts.
Advantage on Intelligence Rolls.
+1 to Wisdom and Intelligence
Languages: Choose two languages.
Area of Study: Magic Artifacts
Level 2: Advantage on Intelligence Rolls. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Add one of these areas of study: Vaults & Keys, Preserve History, Magical Treaties, Spells & Curses, Magical Transportation, Deep Lore. +3 Stat Points to distribute as you like. HP is boosted.
Level 4: Add one area of study you previously skipped over. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: Advantage on Negotiations. +3 Stat Points to distribute as you like. HP is boosted.
Level 6: Add one area of study you previously skipped over. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Automatically know how to use all Magic Artifacts. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: Add one area of study you previously skipped over. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Choose one new Simple Magical artifact. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: You can create magical artifacts with a magical creature's help. (Or, if you are a magical creature, on your own.) +3 Stat Points to distribute as you like. HP is boosted.
You are playing multiple sides and like to stay on the winning one.
Begin with a Lock-Picking Kit & Disguise Kit.
Choose one 'Cover Class'- Pick one starting bonus and get every third level up.
Advantage on Deception Rolls.
Paid Under the Table Perk. Receive $500 every level up.
+1 to Charisma and Dexterity
Languages: Choose one language from Cover Class, two others of choice.
Area of Study: Factions. Plus one of choice. (Must differ from Cover Class study area- you're a spy, you're not actually playing that class.)
Note: If your cover is blown, you can either become a double agent and switch sides (keeping the Spy Class) or you can reform and choose a new class, starting from Level 3.
Level 2: Spy's Contact. Roll to see who you find and how good the info is. +3 Stat Points to distribute as you like. HP is boosted.
Level 3: Receive Cover Class Perk. +3 Stat Points to distribute as you like. HP is boosted. (You only get to +3 stat points once though.)
Level 4: Advantage on Sleight of Hand Rolls. +3 Stat Points to distribute as you like. HP is boosted.
Level 5: Advantage on 'Imitation Rolls' (pretending to be your class). +3 Stat Points to distribute as you like. HP is boosted.
Level 6: Receive Cover Class Perk. +3 Stat Points to distribute as you like. HP is boosted.
Level 7: Add one new language and one area of study of choice. +3 Stat Points to distribute as you like. HP is boosted.
Level 8: Summon Spy's Aid. Roll to see what you get. +3 Stat Points to distribute as you like. HP is boosted.
Level 9: Receive Cover Class Perk. +3 Stat Points to distribute as you like. HP is boosted.
Level 10: Recognition of Value. Boss rewards you for your valuable aid. +3 Stat Points to distribute as you like. HP is boosted.