Tineatus Exodus puts the player in the role of a ferry men tasked with transporting three of the four horse man of the apocalypse to their personalised domains.
Tineatus Exodus is a 4D VR experience in which we simulated the in game environment for players using everyday objects like a fan, scented candles, and even a simple office chair to mimic the movements of the boat the player is in. This created a fully immersive experience.
Ethan van Hasselt - Environment/level Design
Scottie Majoor - Team Lead/3D Artist
Elias Malinovskaya - 2D Art
Dion Atsma - Lead Developer
Max Domertschikow - 3D Artist
In this project, I created and used a timeline of events to map out each of the domains and determine what was needed to build them. While the artists worked on the assets, I began developing the VFX required to enhance the game’s atmosphere. I then gradually added the assets and elements created by the art team, resulting in an environment I’m still proud of to this day.
(this project was made in 8 weeks for a school assignment for hku games and presented to teacher at said school)