The Mansion without a Sun
-Solo Project-
-Solo Project-
in 2017 i saw a peculiar statue at an art exhibit. Years later that same statue would be the inspiration for a short narrative expierence created using a psx horror engine in unity.
The Mansion without a sun follows an artist who accepted a simple deal. One statue in exchange for a mansion. Upon entering however the artists finds the remnants of an artist long past slowly revealing they have made the same deal and are now lost in madness destined to become what they create.
The level design of the game follows the descent in to madness experienced in the notes with footsteps and wall scribbles growing in intensity, long hallways with doors who's outcome cant be trusted, ultimately leading towards a big open room that holds the reveal that there is truly no turning back.
Using a tension time line the rooms of the mansion the rooms slowly grow in intensity the further on the player get in the game.
The same rise of tension is also reflected in the narrative notes and paintings the player picks up