STEM Science, Technology, Engineering and Mathematics apply an integrated approach, creating links across different curriculum areas (Adam, 2025). STEAM changed to STEM by adding arts, this is also known as promoting design and innovation (Adam, 2025). STREAM includes reading for representing “R” this can improve student involvement and understanding (Adam, 2025). STEMIE includes equity and inclusion promoting positivity (Durham PreK, n.d.). All the integrated approaches encourage creativity and critical thinking while preparing students for their future careers. Moreover these education approaches support childrens’ overall development such as physical, cognitive, language, social and emotional. These align with EYLF learning outcome four, children are confident and involved learners and outcome five, children are effective communicators (Australian Government Department of Education, 2022).
Simply Psychology (2024) states that Piaget’s constructivist theory highlights the importance of children actively building their knowledge through interactions with their surroundings. This theory matches with the STEM AND STEAM areas as the theory shows the importance of exploration learning which are the crucial components. Offering children the chance to play imaginatively and solve problems in different subjects such as science, engineering and technology helps to develop creativity. Gardner's multiple intelligences theory, several different types of intelligence, including linguistic, logical-mathematical, spatial, bodily-kinesthetic, and interpersonal supports the integrated curriculum (Howard & Mayesky, 2022). According to this concept, children can express their creativity in different ways which contribute to their unique strengths in different fields such as STEM and STEAM (Howard & Mayesky, 2022). As an example, body-kinesthetic intelligence can be used in hands-on activities involving movement and spatial intelligence can be used in engineering curriculum to design and create structures.
(A, 2015)
LEGO and puzzles
These develop problem solving skills, creativity and exploration skills.
(Krajewski, 2023)
Art supplies, recycling products and books
These materials support the development of exploring and experimenting and also, creativity skills.
(HaniSuwaryo, n.d.)
Mobile devices, tablets, computers and software apps.
Increases the knowledge and understanding of digital technologies.
(KiLTS, 2021)
0-2 years: Stacking building blocks (Stone-MacDonald et al., 2015). This activity helps with spatial awareness, developing reasoning and fine motor skills.
(Rawle, 2022)
2-3 years: Straw rockets activity (Michelle, 2024). Make an art of rockets by using papers and glue a straw on one side and blow the straw (Michelle, 2024). This can be used for STEM learning and develops creative thinking skills.
(Stephanie, 2020)
3-5 years: The weather science project. This requires blue food colouring, shaving cream, and a cup of water (Michelle, 2024). Observe how the blue food colouring looks as rain as it passes through the water and falls through the clouds (Michelle, 2024). This develops creativity skills and provides knowledge about weather.
(Kelly, 2023)
6-8 years: Fizzy painting activity requires watercolor paper, food coloring in different colors, baking soda, vinegar, pipettes or eye dropper, small bowls and cookie sheets (Michelle, 2024). Keep watercolor paper on a tray and sprinkle baking soda, on the other hand, mix vinegar and food colouring (Michelle, 2024). Using the dropper, drop the colours to the baking soda which makes an art (Michelle, 2024). This offers knowledge of art, creativity as well as science experiments.
0-2 years: Exploring nature
Materials needed - water, flowers, leaves, rocks.
Exploring nature and their textures develops sensory play as well as stimulates early scientific skills.
2-3 years: Role playing as a different occupation.
Develops creativity and also promotes the understanding of different job roles.
3-5 years: Playing a drum beat while reading a notice.
Materials needed - notice, a drum or sticks to produce the drum beat.
This activity promotes STEAM and STREAM curriculum areas and develops creativity.
My capacity to support creativity and innovative thinking in early childhood education classrooms will be significantly improved by my own creative characteristics, such as flexibility and problem-solving. As a future early childhood teacher and who has passed childhood experiences I believe the best way children can learn is allowing them to experiment and play in a safe place. I can support and guide children in developing important skills like creativity and observing skills by introducing practical experiences such as sensory exploration, role playing and reading and also I will shape my teaching strategies by using theories of Piaget and Gardner's. I will also ensure that all subject areas, especially integrated approaches like STEM, STEAM, STREAM and STEMIE have been covered in my teaching practices. My creative characteristics will enhance my teaching method as well as support my growth as a teacher who is responsive to fulfilling children's needs.