Learning Concepts
These four projects explored innovative alternatives to traditional school, like virtual field trips, smart tech. devices, server based computing, and interactive media for neurodiverse populations. By collaborating with real middle, high, and autistic students, we were able to get to the root of institutional stressors and image targeted solutions.
Sensiware
We asked real middle school students what stresses them out at school. And then explored technology solutions to help them out. Experience all of the innovations on the Sensiware website (external link).
Infinity Mode
We observed the needs of the typical art student with the goal of reducing clutter and streamlining the student experience. Many interviews, a deep technology review, and some out-of-the-box thinking led to a cutting edge solution. Dive deep into the Infinity Mode website (external link).
Amplified: VR Journey To Mars
Why not a virtual-reality, educational field trip, right at school? We designed a complete experience that harnesses the Microsoft HoloLens concept as well as other technologies. With this design students can have an immersive experience, within any space-time desired, by simply walking down the hall in their own school. Take virtual trip yourself at the Journey To Mars website (external link)
Matching Simple Pictures
A picture matching game for young autistic children. This tablet and phone app extends an activity that is normally executed with real objects into the digital realm where it can be portable. See how it works in the video below.