Learning Concepts

These four projects explored innovative alternatives to traditional school, like virtual field trips, smart tech. devices, server based computing, and interactive media for neurodiverse populations. By collaborating with real middle, high, and autistic students, we were able to get to the root of institutional stressors and image targeted solutions.

Sensiware

We asked real middle school students what stresses them out at school. And then explored technology solutions to help them out. Experience all of the innovations on the Sensiware website (external link).

A blueprint showing a design for a smart hearing aid
A group photo of the 20 students and faculty that collaborated on the project
Graphic user interface designs for a smart watch

Infinity Mode

We observed the needs of the typical art student with the goal of reducing clutter and streamlining the student experience. Many interviews, a deep technology review, and some out-of-the-box thinking led to a cutting edge solution. Dive deep into the Infinity Mode website (external link).

A college student carrying a burdensome amount of baggage and the same student carrying only their Infinity Mode hand held device.
Graphic user interface design for the desktop version of the Infinity Mode app
3D rendering of the hand held infinity mode device
A student shown using the tabletop version of the infinity mode app

Amplified: VR Journey To Mars

Why not a virtual-reality, educational field trip, right at school? We designed a complete experience that harnesses the Microsoft HoloLens concept as well as other technologies. With this design students can have an immersive experience, within any space-time desired, by simply walking down the hall in their own school. Take virtual trip yourself at the Journey To Mars website (external link)

3 students experience a virtual reality crash landing on mars
A student interacts with a digital menu in a VR space
4 students work together to lift a large fuel cell in VR space
A floor plan showing the Amplified VR space

Matching Simple Pictures

A picture matching game for young autistic children. This tablet and phone app extends an activity that is normally executed with real objects into the digital realm where it can be portable. See how it works in the video below.