AR Bone Puzzle

Abstract

Augmented Reality systems are useful for edutainment system: 3D visualization tells us more than 2D visualization does and people can keep their motivation with edutainment systems rather than education systems. The aim of this project is to develop a medical augmented reality system for learning human anatomy, especially the structure of bones. The project is managed by following agile development style.


There exist several tools for learning human anatomy. One of the state-of-the-art learning materials is 3D visualization text book. The feature of such material is to visualize data in 3D so that the users can get more information than we do from 2D one. Edutainment systems encourage their users to learn actively by providing video game like systems. The motivation of this project is to develop a more intuitive system for learning human anatomy by introducing the concept of augmented reality and using a Kinect. Augmented reality concepts provide 3D visualization and the possibility of developing edutainment systems while Kinects let us interact with computers by gestures. Therefore, we can develop more intuitive visualization and interaction edutainment system.


In this work, we present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a puzzle game that uses the user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this learning system are 3D AR visualization and intuitive gesture based user interaction.

Publication