A chaotic 1–4 player co-op horde defender where dream-powered plushies fight nightmares to protect a child’s nightlight.
Game Play/Trailer
Operation P.L.U.S.H — A chaotic 1–4 player co-op horde defender where dream-powered plushies fight nightmares, built with scalable gameplay systems and optimized for Nintendo Switch.
My Contributions:
Led engineering on a 15-person team, building core gameplay systems for a 1–4 player co-op horde defender released on Steam.
Implemented placement/building logic, combat systems, character attacks, roguelike abilities, and co-op gameplay features in Unreal Engine 5.
Worked with Unreal’s Gameplay Ability System, supporting ability-driven character attacks, cooldowns, effects, and scalable combat logic.
Tuned attack timing, combos, ability pacing, and player feedback to improve game feel and readability during horde-defense combat.
Worked on Nintendo Switch platform development, including platform-specific debugging, build support, performance testing, and optimization.
Optimized gameplay, assets, and runtime performance to help the project run more reliably on Nintendo Switch hardware.