I'm a gameplay programmer specializing in C++ and Unreal Engine 5, with a focus on gameplay systems, combat, multiplayer replication, and interactive experiences.
I currently work as a Research Associate at the University of Utah's Spatial Perception and Cognitive Engineering Lab, where I develop cross-platform Unreal Engine systems in C++ for collaborative VR and desktop research.
My game-development experience includes serving as Lead Engineer on Operation P.L.U.S.H., a shipped Steam title where I developed combat and gameplay systems using Unreal C++ and Gameplay Ability System; current multiplayer gameplay development at Drunken Devs; engine and gameplay programming in a custom C++ engine; and leading Pivot, a GDC alt.ctrl 2026 finalist.
I enjoy working on player-facing systems where engineering and game feel overlap—combat mechanics, multiplayer interactions, movement, abilities, physics-based gameplay, and the debugging required to make those systems feel reliable.
Drunken Devs LLC June 2026 – Present
Gameplay Programmer, Co-Founder
University of Utah - Spatial Perception and Cognitive Engineering Lab May 2026 - present
Research Associate
University of Utah- Spatial Perception and Cognitive Engineering Lab May 2025 - May 2026
Research Assistant
Viga Entertainment May 2023 - July 2024
3d artist, Technical Artist
University of Utah (Master's of Entertainment Arts and Engineering)
2024–2026T. John Institute of Technology (Computer Science and Engineering)
2019–2023