Castle of Cardboard
Castle of Cardboard
Developed grid-based character movement, attacks, and abilities using Unreal Blueprints.
Implemented Android touch input and built the game for Android.
Designed a head-detachment mechanic for navigating tight puzzle spaces.
Created the gameplay trailer using Unreal Sequencer and assisted with cinematics.
Supported animation integration, collaborated with artists, and resolved enemy AI and interaction bugs.