Pitched the game concept inspired by the iconic Friends “Pivot!” scene and led the project as a vision holder.
Developed core gameplay systems using Unreal Engine, including movement logic, bug fixes, and game rules.
Engineered a height calibration mechanic to make the game playable for people of all sizes.
Helped build the physical couch controller and programmed its hardware components, including ESP32, gyro sensors, rumble packs, and a camera-based height detection system.
Collaborated with a team of 13 members, including artists, designers, and engineers, to deliver the game on time.
Presented the game at the University of Utah Game Launch Event, where it was played by over 100 attendees, including Doug Bowser (President of Nintendo of America).