The Final Arena towers over Planet Waargh, a coliseum of jagged steel and molten rock, its stands packed with Orcs, warriors from all realms, and summoned beasts roaring in a cacophony of bloodlust.
Crimson skies churn with storm clouds as war-horns herald the Big Battle Bus Boss - a hulking, spiked behemoth:
(SP 2, DM 4, HP 10; +2 Ranged DM; hard mode -1 DM received; 1 driver).
Its cannons gleam, and its armoured hull pulses with shamanic runes, a war-machine born from Kratos’ own wrath. The Boss rolls in, crushing debris under spiked treads, its driver - a shadowy Orc warlord - snarling from a fortified cockpit. The crowd chants “WAAARGH!” as the derby begins.
Boss acts first each round:
Ram RC (targets other racers and Rival if saved, else you; the very first Ram also stuns the target for 1 round (if it hits), skipping their turn - only once)
Also does a Ranged attack (same targeting priority, RC High to hit, deals DMG 4 + 2).
If Rival was saved: They act after you, targeting the Boss (choose Ram or Ranged, resolve as player).
Other survivors (Racer 1/2): Act last, targeting Boss > Rival > you (assume standard attacks, DMG based on vehicle).
Your turn (unless stunned):
Choose Ram or Ranged (RC High to hit, deals DMG + vehicle ranged bonus).
Hard mode: Apply -1 DMG to all hits on Boss.
Continue rounds: Tracking all HPs, until Boss HP ≤0 or your HP ≤0.
The arena shakes as the Boss charges, cannons blazing. If your Rival is with you, they shout a battle cry, ready to fight alongside you. Other racers weave through the chaos, their vehicles scarred but defiant. You grip the controls, dodging molten spikes erupting from the ground, as the crowd’s roars fuel your resolve. Fight on!