Dice Rolling Freaks!
FREE-TO-PLAY ADVENTURE GAME
All Basic Chambers can only be utilised at the moment of their completion.
Upon completion of this Chamber, the Group can:
Attempt to Open a Treasure Orb (successful Key Roll(s) required...must meet or exceed current Dungeon Level)
If Key Attempts Fail, the sum of all the rolled dice = increase to Danger
If Key Attempts Succeed, the number of successful rolls = # new Character Dice gained by Group (divided as desired)