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Dice Rolling Freaks
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Tunnel Dice
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Danger Level
Basic Rooms
Dungeon Level
DEAD-ENDS
Unnatural Dead-Ends
Traps
Basic Chambers
Demon Curse
Tombs
Implosions
Character Dice
Spirit And Healing
Dimension Power
Stealth
Armour
Swords
Power Items
Monsters
Wandering Monsters
Running Away
Battles
Cybergecko Games
Dice Rolling Freaks
Dice Rolling Freaks!
FREE-TO-PLAY ADVENTURE GAME
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ASK A QUESTION
MONSTERS
A Monster's Number = it's Hit Points (HP)
Any accumulated
Demon Curse
points are added to the normal HP
1. Shyopinim
Neutral Monster
Rerolls
1
Gem
2. Nyarulg
Neutral Monster
Rerolls
1
Stealth
3. Wheezhiyu
Neutral Monster
Discards
1
Sword
4. Yaahlum
Neutral Monster
Discards
1
Spirit
5. Sutiraboru
Neutral Monster
HP increases 1 /
#
Armor
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
6. Squizanch
Neutral Monster
Lowers 1 Die (by one pip) / Character
7. Qiboss
Neutral Monster
HP increases 1 /
#
Key
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
8. Rokkamoos
Neutral Monster
HP increases 1 /
#
S
tealth
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
9. Nazgibash
Neutral Monster
ReRolls
1
Sword
10. Fwazirap
Neutral Monster
ReRolls
1
Spirit
11. Krkrkrkr
Neutral Monster
Discards
1
Armor
12. Ynab
Neutral Monster
Discards
1
Gem
13. Snarv
Neutral Monster
Discards
1
Key
14. Quagodo
Neutral Monster
Discards
1
Stealth
15. Vixinon
Neutral Monster
HP increases 1 /
#
Sword
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
16. Migasoop
Neutral Monster
ReRolls ALL of 1 Character's Dice
17. Saifot
Neutral Monster
ReRolls 1 Armour
18. Cursyik
Neutral Monster
ReRolls 1 Gem
19. Dakkarok
Neutral Monster
Any Character with Keys loses 1 Die
20. Zirihoo
Neutral Monster
Character(s) with Least Stealth lose 1 Die
21. Gerombom
Neutral Monster
Any Characters w/ no Keys lose 1 Die
22. Gastult
Neutral Monster
HP increases 1 /
#
Spirit
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
23. Norgegy
Neutral Monster
Lowers 1 Die per Character (by two pips each)
24. Zerdoom
Neutral Monster
Danger + 1 / Total Character Dice
25. Totajamba
Neutral Monster
Character(s) with Least Keys lose 1 Die
26. Nessrag
Neutral Monster
Any Character with Stealth loses 1 Die
27. Dynzai
Neutral Monster
A Character must give 1 Sword to another Character
28. Morzagamma
Neutral Monster
Any Characters w/ no Spirit lose 1 Die
29. Gundashoot
Neutral Monster
1 Character must Reset all of their Dice to Armour
30. X-Zonin
Neutral Monster
1 Wandering Monster Attacks
31. Terwinque
Neutral Monster
1 Character must Reset all of their Dice to Keys
32. Zotchabu
Neutral Monster
Any Characters w/ no Stealth lose 1 Die
33. Jingwooz
Neutral Monster
Any Character with a Sword loses 1 Die
34. Vywod
Neutral Monster
Character(s) with Least Spirit lose 1 Die
35. Derznis
Neutral Monster
Character(s) with Armor lose 1 Die
35. Hommaga
Neutral Monster
Group loses 1 Die / Armor in Group
36. Obuldoth
Neutral Monster
HP increases 1 /
#
Gem
in Group.
EXPLODES
I
f HP doubles
, then
all Characters lose a die
37. Snoxif
Neutral Monster
Group loses 1 Die / Key in Group
38. Guraifi
Neutral Monster
I Character must Reset all of their Dice to Stealth
39. Chyagajun
Neutral Monster
Character(s) with Least Swords lose 1 Die
40. Opiyos
Neutral Monster
Character(s) with Spirit lose 1 Die
41. Snyvoo
Neutral Monster
Any Characters w/ no Stealth lose 1 Die
42. Hypgon
Neutral Monster
Danger + 1/Gem in Group
43. Hawnpureg
Neutral Monster
Dimension Power - 1/Player
44. Moundipong
Neutral Monster
Group loses 1 Die / Stealth in Group
45. Rapnik
Neutral Monster
Danger + 1/Sword in Group
46. Waggamu
Neutral Monster
I Character must Reset all of their Dice to Spirit
47. Nokaboom
Neutral Monster
Character(s) with Armour lose 1 Die
48. Gwoshzo
Neutral Monster
Character(s) with Least Keys lose 1 Die
49. Yingazh
Neutral Monster
1 Character w/ two Keys loses both
50. Jinikinja
Neutral Monster
Danger + 1/Stealth in Group
51. Granigell
Neutral Monster
Group loses 1 Die / Sword in Group
52. Yenvorp
Neutral Monster
1 Tunnel Die Vanishes
53. Bezzelbor
Neutral Monster
Character(s) with Least Armour lose 1 Die
54. Narkizer
Neutral Monster
Character(s) with Gems lose 1 Die
55. Spynyon
Neutral Monster
Danger + 1/Key in Group
56. Raezitross
Neutral Monster
1 Character w/ two Stealth loses both
57. Ibilgwof
Neutral Monster
1 Door Turns Into a Curve
58. XXX
Neutral Monster
1 Character w/ three Spirit loses all three
59. Zedispa
Neutral Monster
Group loses 1 Die / Spirit in Group
60. Gadrosai
Neutral Monster
Any Characters w/ no Gems lose 1 Die
61. Smorshgog
Neutral Monster
1 4-Way Intersection Turns into a Dead-End
62. Wyledaiva
Neutral Monster
1 Character with Three Stealth Loses All Three
63. Orroboth
Neutral Monster
1 Character with Two Spirit Loses Both
64. Spoogas
Neutral Monster
Danger + 1/Spirit in Group
65. Yapza
Neutral Monster
Group Teleported 1 Space Away
(this Monster becomes Wandering)
66. Razermov
Neutral Monster
1 Character Must Reset All of their Character Dice to Gems
67. Shnaggemu
Neutral Monster
1 Character with Three Keys Loses All Three
68. Kerahkit
Neutral Monster
1 Tunnel Turns into a Dead-End
69. Baranp
Neutral Monster
1 Character with more than three dice Loses 1 Die
70. Metarzhan
Neutral Monster
Any Characters that have only one type of dice Lose 1 Die
71. Garidoto
Neutral Monster
1 Character with Two Armour Loses Both
72. Univass
Neutral Monster
Group loses 1 Die / Gem in Group
73. Bibiyaha
Neutral Monster
Dungeon LEVEL + 1
(Monster Becomes Wandering)
74. Yakchox
Neutral Monster
Triggers 1 Random Trap
75. Tramza
Neutral Monster
1 Character with Three Swords Loses All Three
76. Silurfof
Neutral Monster
1 4-Way Turns Into a Tunnel
77. Durakiyon
Neutral Monster
Danger + 1/Armour in Group
78. Snozzkin
Neutral Monster
1 Character with Two Gems Loses Both
79. Ikkinezu
Neutral Monster
Key Effectiveness Lowered By 1 From Now On
80. Murantz
Neutral Monster
Stealth Effectiveness Lowered By 1 From Now On
81. Undiweez
Neutral Monster
1 Character's Dice All Become Swords
82. Mognonimok
Neutral Monster
1 Character's Dice All Become Spirit
83. Zhagirzanon
Neutral Monster
1 Character with Three Armour Loses All Three
84. Maggirip
Neutral Monster
1 Tunnel Die/Player Becomes a Dead-End
85. Nervmokkle
Neutral Monster
1 Character's Dice All Become Keys
86. Xiabara
Neutral Monster
1 Character's Dice All Become Stealth
87. Maltensu
Neutral Monster
Sword Effectiveness Lowered By 1 From Now On
88. Konkree
Neutral Monster
Spirit Effectiveness Lowered By 1 From Now On
89. Taitibom
Neutral Monster
1 Character's Dice All Become Armour
90. Harkireq
Neutral Monster
1 Character with Three Gems Loses All Three
91. Nekjuk
Neutral Monster
Choose a Character to Take 1 Die from Every Other Character
92. Killspri
Neutral Monster
1 Tunnel / Character Vanishes
93. Psiwire
Neutral Monster
Running Away Cost 1 extra Die from now on
94. Ammagoro
Neutral Monster
1 Character Loses All Odd-Numbered Dice
95. Munchbin
Neutral Monster
Armour Effectiveness Lowered By 1 From Now On
96. Nidafrax
Neutral Monster
Gem Effectiveness Lowered By 1 From Now On
97. Devastrike
Neutral Monster
1 Character Loses 1/2 Their Character Dice (Round Down)
98. Zirathoon
Neutral Monster
1 Character must fight next Wandering Monster alone
99. Shyngoss
Neutral Monster
1 Character's Dice All Become Gems
100. Vorpking
Neutral Monster
Whenever it Attacks, this Monster will mimic the Attack of the Monster Whose Number = Total Value of ALL Character Dice in group
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