Rush Gameplay Reproduction
Engine: Unity.
Programming Language: C#.
Platform: PC / Android / Web.
Production: 1 month.
Solo project.
Work Done: Game Design, Level Design, Most Assets (Blender and Unity ProBuilder), UX & UI, Game Feel, and Gameplay Programming.
The classic Rush puzzle game has come to you in an underground mafia style universe. Gotta solve the puzzles! Challenge yourself to complete every level in this re-skinned Rush puzzle game!
Mafia Rush is the second game I've made with Unity, but my first Unity school project. I learned how to use new tools, such as Blender to make most of the 3D assets in game. Learning how to use Blender was one of the best experiences I've had as now I'm able to create my own 3D assets. I also learned how to modify and use different materials and textures in Unity, which was very interesting to be able to make things more visually appealing. I feel very proud and happy to how the project was done for 1 month of production.
Kenney Assets for sound and some 3d decorations.
Myolophone (Newgrounds) for background music.