Fast Paced QTE Game
Engine: Unity.
Programming Language: C#.
Platform: Android.
Production: 3 days of programming, 4 days game jam.
Team project consisting of 2 Programmers, and 1 Game Designer, 4 Game Artists, and 1 Sound Designer. 8 Total.
Work Done: Gameplay Programming, UX & UI, Game Feel and Polishing.
In this goofy mobile game, play as a sportscaster who needs to maintain the hype high for both animal teams through a soccer game!
Available on itch.io and Google Play Store!
Gameplay Programming:
I did the most of the gameplay:
Choosing a button and triggering fx and actions.
"Hype bar" at the top responding to button presses. Also animated it.
Comeback mechanic when you're about to lose.
"Rotating" buttons below whenever you choose one to add new ones, timed, and if you don't choose on in time, it chooses randomly.
More about polish:
Slogans appearing on top of the buttons.
Emotes and stickers appearing from the sides of the screen.
A "wave" made by the crowd behind on the stadium (it was not done through animation, it was code).
Red bar behind buttons showing the time you have left to choose one.
Help screen with animations.
Comeback screen animations, with timer.
Incredible first game jam experience, organized by my school just right after summer break. Fast-paced, little time, and very creative people to work with made this a very cool experience. I got the opportunity to show my skills under time pressure. I'm very happy of the result and the great team effort done by everyone on the project.
Game Designer:
Game Artists: