Sokoban Puzzle Game
Engine: Godot Engine.
Programming Language: C#.
Platform: PC / Mobile / Web.
Production: 2 months.
Group project consisting of 4 Gameplay Programmers.
Individual Work Done: Game Design, Level Design, and Gameplay Programming.
Following a shock, the batteries of your ship are scattered. Use your laser tool, move around the ship, and also to bring the batteries back to their charging station. Watch out! The lack of gravity will complicate your puzzles.Â
Astrogrip is the first puzzle game experience I've ever had when developing a game, and I absolutely loved it. Being in a cohesive, comprehensive, and hardworking team was my best experience yet when developing a game. The concept came from myself and I presented it to my team as an idea to develop. The game design and rules were done by the whole team, adding rules, restrictions and features, as well as the level design. The level design of this game is something I personally liked very much and I was very invested into it, passing hours and hours trying to find the most optimal solution for the puzzle was a job I took during the production and still very much liked it. The gameplay was something I also got very invested into, as it was my first game done in isometric view where we learned to used the maths ourselves on how to do it instead of using the predetermined game engine tools to do it.