The party decides to lay low while Hector's contact fixes the dispute with the assassins guild. They do so by having a trip to an island of gnomes as deck hands for a pirate ship. They fix a lighthouse and explore a cave. At the lighthouse they find a map, a picture of the captain celebrating with the gnomes, and evidence of it being a place that used to have a full time resident keeper. The cave is rumored to have a sea monster, when the party explores they find broken furniture and snakes in a pile of a big room, a side room has some furniture and a tied up gnome that feeds them food and water that knocks them out where they then wake on the outskirts of the village. The gnome leader says the cave gnome does not sound familiar and may live outside the village, however unlikely it is for people to live outside the village. They then leave with the captain back to the mainland.