I'm an upcoming Computer Gameplay Design and Production graduate at University of Staffordshire.
I specialise in gameplay and systems design.
Check out some previous examples of my work below (check the top of the page for links).
A VR-based shooter where your life depends on death
A 3-on-3 turn-based battler full of surprises (and big explosions)
A 2-player, co-op horror game where you can't see anything
A faithful Monkey Ball framework
A well-rounded take on pool
More coming soon!
A simple score attack game - but try not to break your neck in the process
A short, sweet, story-driven adventure