General Tournament Standards at CPG (ARCHIVE)

Common Rules for Organized Warhammer 40,000 and Age of Sigmar Events at Creative Pursuit Games, Inc.

This page is Archival. The current standards can be found here.

Painting and WYSIWYG (What you see is what you get)

For all organized events, all models in a force must:

+ Be fully assembled

+ Be at least in their primer coat (NO bare plastic/resin)

+ Observe the following WYSIWYG standards:

--- NO obvious / inappropriate proxy / substitute models (for instance, a Primaris Lieutenant can make a good Primaris Captain, if they have the correct weapons, as they are both heroic looking, fully-armored humans from the same faction - but neither would be an acceptable stand-in for an Ork Warboss, which is a savage looking, partially-armored alien with notably different weapon options).

--- Conversions must be logically representative of the model / weapon they are depicting. Additionally, they must be CONSISTENT and easily identifiable throughout your force.

--- Special weapon troopers should be fielded, wherever reasonably practical, with the correct weapon they are meant to be carrying according to your army list. Where this is impractical, logical and consistent substitutions may be made - but should be brought to the T.O. and each opponent's attention. Regardless of how accurately your special weapon troopers are modelled, you should be clear with your opponent how your special weapon troopers are armed before the start of play.

--- You may always field a model with the base (or lack thereof) which was intentionally sold with it from Games Workshop (even from older versions of models). Minor, scenic alterations to a model's base size are generally acceptable, but players should not "model for advantage."

--- Conversions or base size changes made which are (in the Tournament Organizer's judgement) a clear attempt to gain an unfair in-game advantage will not be permitted on the table in organized games - if you are concerned about a conversion you wish to field, ask the Tournament Organizer (T.O.) in advance.

CPG "Flat Scoring" Standards

Updated 09/22/2021

Many CPG Tournament Events will use the CPG "Flat Scoring" System. It is designed to make scoring more fair in Warhammer 40k events with a limited number of rounds (such as events lasting only one day), so that players are not punished by drawing missions with limited scoring options.

The CPG "Flat Scoring" System counts Victory Points earned during games, but calculates a player's tournament standing by awarding "Tournament Points" for games based on a player's performance relative to their opponent.


Scoring under the CPG "Flat Scoring" system is assessed as follows:

+ The winner of a game is determined by whichever player has the most Victory Points at the end of 5 battle rounds or the round time limit.

+ Winners of games receive 4 "Tournament Points" - gallant losers will receive 2 "Tournament Points."

+ Winners who achieve at least a 2:1 margin of victory will receive 5 "Tournament Points" - corresponding gallant losers will receive 1 "Tournament Point."

+ In the event of draw, players will each receive 3 "Tournament Points."

+ A match which was prematurely forfeited or abandoned will be marked down as a 5-1.


If a game is played with Chess Clocks / Death Clocks, the following additional rules apply:

+ For each game, each player will be given a pre-determined and equal amount of time (usually more than 50% the total time available).

+ The clock will be started when the T.O. announces game start (before deployment or any other in-game action takes place).

+ The clock will be paused for rules disputes which are brought to the T.O.'s attention. Frivolous disputes or inquiries clearly and intentionally (in the T.O.'s judgment) made to waste time may be penalized with a reduction to a player's available time (whatever value the T.O. believes is most fair).

+ The clock will NOT be paused for bathroom breaks, smoke breaks, etc. If a player must temporarily leave their table during their opponent's turn, the clock will be switched to that of the absent player.

+ If a player runs out of time on their clock, the match will terminate and that player will lose.

+ If a player loses via Death Clock but was ahead or tied for in-game "Victory Points", that player will receive 2 "Tournament Points" and their opponent will receive 4 "Tournament Points."

+ If a player loses via Death Clock and was behind on in-game "Victory Points", that player will receive 1 "Tournament Point" and their opponent will receive 5 "Tournament Points."


--- 1st, 2nd, and 3rd Place during Tournament Events will be determined by an overall number of Wins.

--- Total Tournament Points accrued will be used as the primary tie-breaker (points earned in games will take priority over bonus points in the event of a tie).

--- Strength-of-Schedule will be used as the secondary tie-breaker.

The "Gallantly Obliterated" Award

Many CPG Tournament Events will issue a prize called "Gallantly Obliterated." This is a combination of a traditional "consolation prize" and "sportsmanship award."

The "Gallantly Obliterated" prize is to be awarded to a player who was upbeat, sportsmanlike, and an all-over excellent and fun sparring partner to the very end - even though they were badly mauled in nearly every engagement.

After the final round of a tournament is complete, players will be asked to submit votes for their favorite opponent who they defeated (or fought to a stalemate - or, in the absence of any wins/draws, just their favorite opponent).

If there is a tie for the award, the award will go to the player with more losses. If there is still a tie, inverse strength-of-schedule will be the secondary tie-breaker.