Note: These are the current classes/jobs you can choose from if you wish, more will be added as time goes on.
Mage: They are magic users, who use magic spells to attack, defend or support, they have higher mana storage than most and higher levels of concentration due to the spells they have to cast. They have higher magical stats and lower physical stats typically.
Cleric: They are magic users, unlike mages they use their magic solely to heal and protect. They do not use magic for attack, they often have incredibly high mana storage however they tend to have significantly lower physical stats than most others. They also often are targeted by certain species of monster for their mana.
Swordswoman/man: These are adventurers who specialize in swords, and other types of melee weapons but they often use swords. They have higher physical stats than mages but lower mana capacities and often concentration levels.
Knight: These are the higher level of swordsmen/women, they are noble protectors who always try their best to do the right thing. Often times making them the most susceptible to corruption. They have the highest level of physical defense due to the armor you often wear, but they have the lowest mana capacity but are able to do basic leveled spells.
Huntress/Hunter: They technically aren't classified as adventurers and often are grouped with scavengers, they tend to hunt for food or organic items needed for potions, food sources or clothing/armor. They have a low level of both mana and physical defense but are typically physically fit.
Police: They are the same as knights however they do not use physical weapons and are not classified as adventurers. They often use ranged weapons that have some form of paralysis to subdue their suspects. They are physically fit, have protection against longer ranged attacks and physical ones. They have little to no mana to speak of.
Researcher: They are not adventurers and have no defensive capabilities whatso ever, they are scientists who go out into the field to observe certain things pertaining to their research. They often hire adventurers to help them with their research, their defensive, physical state and mana reserves are heavily dependent on their species and vary from person to person.
Miner: These are lower leveled adventurers that often explore and are very knowledgeable on caves, rocks and terrain to an extent. They are classified as scavengers and harvest minerals and ores, they are commonly physically fit and have some level of defensive skills but have little to no mana to speak of.
Merchant: These are non-adventurers who sell items, ores, potions and other things that can help you. They often do not travel outside of safe areas but there are some traveling merchants. They have varied levels of skills but often are very skilled in negotiations, some merchants however will use hypnosis to "convince" someone to buy from them.
Pirate: They are classified as rouge adventurers, while there are some legitimate crews a lot of them are not. Most of them have decent levels of physical, mana and defensive skills.
Explorer: These are adventurers that love to explore, while they are mostly novice or intermediate adventures, they can be higher in rank. They often have varied levels of skills.
Spy: They are virtually Tec savvy ninja's, they tend to use technology and advanced weaponry to spy, capture or take out targets. All spies are required to have high mana, physical skills and defensive skills.
Ninja: Like spies they are very skilled low-tec spies who often use more magical and primitive forms of tracking, spying and capturing. Like spies they have the same requirements.
Warrior: They are melee weapon specialists; they also excel when it comes to hand-to-hand combat, they are physically the strongest class in terms of physical strength and defense. They often have very little or no mana to speak of.