Background: She is from the cool hills in the far northeast of Pandya. Her father is a bureaucrat. She showed great ability to work with animals in her childhood and was introduced to working with war elephants. A war elephant is an important asset and she does not own “hers” but they have developed a good connection.
Any “adventure” that she undertakes will have to be approved by her commanding officer, unless she is on leave without her elephant, or sneaks away.
Awareness+ (AW+): 3 + L= 4 Survival: 6 + L = 7
Other Skills and Saving Rolls: Save vs. Poison 4 vs. Demons: 4 vs. Undead: 5
Elephant Control: 6 Mounted Combat: 4
Attribute/Bonus
Size (SZ): 13/0
Strength (ST): 17/2 Stability (SB): 23/4 Constitution (CN): 20/3
Agility (AG): 21/3 Charisma (CH):26/5 Intelligence (IQ): 17/2
Awareness (AW): 20/3 Talent (TA): 13/0 Dexterity (DX): 19/2
Current Added#: 3 Current armored A#: 4 Subtract 6 vs missiles/3 in melee when shielded HP: 27
It is how hard one is to hit, lower is better
Most melee weapons simply cannot reach her from the ground when she is on her elephant
Weapon Name
1H Add/Damage 2H Add/Damage Notes
Long Lance 4/3D + 2 4/3D + 4 AP Damage, Reach: 12
Mahout’s Shield 2/2D + 2 Impact Damage, Reach: 1
Saber Point 4/3D + 2 AP Damage, Reach: 4
Saber Edge 5/4D + 2 Cutting Damage, Reach: 3
Her elephant Karrupu, meaning “black,” although he is dark gray. Even for war elephants, females are favored but “Big K” was very trainable.
A#: 16 from the flank, 10 from the front or rear DA: 5 HP 105
Attacks: Stationary stab with tusk: Reach: 9 Speed: 1 Add: 7 Damage: 8 D AP Point
Damage
Back Kick: Reach: 2 Speed: 4 Add: 5 Damage: 6 D Impact Charge: Reach: 9 Speed: 1 Add: 1 Damage: 16 D AP Point Damage
If the tusk misses, there is still a good chance of a body hit. While a tusk hit requires a total of 21 or better, a total of sixteen to twenty means that the body hits. The damage is 12 D impact damage and the chance of a knockdown is there on a tusk hit or a body hit.
To save versus knockdown versus knockdown (D20 + St Bonus or Ag Bonus, whichever is lower + L + A#: - 12). Trample after a charge knockdown: Reach: 0 Speed: 0 Add: 12 Damage: 16 D impact damage
Increased Damage for a Lance Charge on Big K – 6 to hit
+ 16 if charging a fleeing or dodging target, + 32 if charging a target that is holding its ground,
+ 48 if charging a charging target
If advancing but not charging, - 3 to hit and add half the above amounts
The artist Rauschenberger uploaded the image to Pixabay and I am using in accordance with their content licence: https://pixabay.com/service/license-summary/