System: The Bloody Border
A historical rpg set on the Anglo-Scots border in Tudor times
Jock Nixon, a reiver of the middle border. From Liddesdale
He is a rider, loyal to his local headman and his surname and his surname, at this time, follows the lead of the Armstrongs. When not on a raid or involved in a feud, he follows his few scrawny cattle from one pasture to another. There are a few Gaelic words in the version of the Scots language he speaks, he has never seen anyone in a kilt or heard the highland bagpipes. When the two nations went to war, his surname fought for England as readily as for Scotland.
He owns a horse and tack, cloth armor, a bow (not a longbow), a lance, a buckler, and a knife. He had 8 Shillings to spend for more equipment.
Basic Qualities: Constitution: 4 Intelligence: 2 Dexterity: 3
Derived Qualities: Strength: 4 Agility: 3 Awareness: 3 Presence: 2
Target Number: How hard one is to hit, lower is better
T#: 3, which will improve as the GM judges that the character advances. HP: 20
His Awareness +, the ability to notice things, starts at 3 and will increase as the GM judges that the character advances.
Presence +, the ability to intimidate or charm or otherwise influence people. For him, it starts at 2 and will increase as the GM judges that the character advances. This can be advanced in one area, such as intimidation, faster than in another area.
Attack (A) is Awareness plus Dexterity plus points awarded by the GM for using the quality in game sessions under pressure. Jock’s attack is 6
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