Kamran



Background:  He was born among the still-migratory sheep-herding bands of Saka in the far NW of the Newcomer’s country. He joined the forces of the local Shah and is trained as traditional Saka light cavalryman.


Awareness+ (AW+): 2 + L= 3 Survival: 8 + L= 9

Other Skills and Saving Rolls: Mounted Combat: 4 Saves: Vs. 5 Poison Vs. Demons 3 Vs. Undead: 4



Size (SZ): 18/2
Strength (ST): 26/5 Stability (SB):20/3\ Constitution (CN):23/4

Agility (AG): 23/4 Charisma (CH):10/0 Intelligence (IQ):18/2

Awareness (AW): 17/2 Talent (TA):17/2 Dexterity (DX): 23/4



Armor DA FDA MSA Adjust Agil

Lamellar 4 3 0 20/3


Current A#: 3 Current Armored A#: 4 A# reflects how difficult one is to hit; lower is better

Subtract 3 vs. Missiles, 1 in Melee if shielded



Weapon Name 1H Add/Damage 2H Add/Damage Notes

Bow 5/5D AP    or Stabbing Damage, Range: 50/100/250

Lance 5/3D + 5 5/3D + 10 AP, Reach: 6

Shield 4/2D + 5 Impact, Reach: 6

Saber Point 5/3D + 5 AP: Reach: 4

Saber Edge 6/4D + 5 Cutting, Reach: 3

A bow can loose an arrow every round.

At medium range, a bow does D less damage and is -3 to hit.

At long range, a bow does 3D less damage and is -5 to hit.

For a Lance Charge on his Horse

- 3 to hit Increased Damage: + 7 if charging a fleeing or dodging target, + 14 if charging a target that is holding its ground, + 21 if charging a charging target



Livestock
Type                                   Age/Condition                  Effect on Combat              Approximate Value

Cavalry Horse Lt 4/Excellent + 2 350

Cavalry Horse Lt 4/Excellent + 1 300

Utility Horse 7/Good   -3 100