Kamran
Background: He was born among the still-migratory sheep-herding bands of Saka in the far NW of the Newcomer’s country. He joined the forces of the local Shah and is trained as traditional Saka light cavalryman.
Awareness+ (AW+): 2 + L= 3 Survival: 8 + L= 9
Other Skills and Saving Rolls: Mounted Combat: 4 Saves: Vs. 5 Poison Vs. Demons 3 Vs. Undead: 4
Size (SZ): 18/2
Strength (ST): 26/5 Stability (SB):20/3\ Constitution (CN):23/4
Agility (AG): 23/4 Charisma (CH):10/0 Intelligence (IQ):18/2
Awareness (AW): 17/2 Talent (TA):17/2 Dexterity (DX): 23/4
Armor DA FDA MSA Adjust Agil
Lamellar 4 3 0 20/3
Current A#: 3 Current Armored A#: 4 A# reflects how difficult one is to hit; lower is better
Subtract 3 vs. Missiles, 1 in Melee if shielded
Weapon Name 1H Add/Damage 2H Add/Damage Notes
Bow 5/5D AP or Stabbing Damage, Range: 50/100/250
Lance 5/3D + 5 5/3D + 10 AP, Reach: 6
Shield 4/2D + 5 Impact, Reach: 6
Saber Point 5/3D + 5 AP: Reach: 4
Saber Edge 6/4D + 5 Cutting, Reach: 3
A bow can loose an arrow every round.
At medium range, a bow does D less damage and is -3 to hit.
At long range, a bow does 3D less damage and is -5 to hit.
For a Lance Charge on his Horse
- 3 to hit Increased Damage: + 7 if charging a fleeing or dodging target, + 14 if charging a target that is holding its ground, + 21 if charging a charging target
Livestock
Type Age/Condition Effect on Combat Approximate Value
Cavalry Horse Lt 4/Excellent + 2 350
Cavalry Horse Lt 4/Excellent + 1 300
Utility Horse 7/Good -3 100