Kap, a Ghu-Na
Kap is an alien, from my space-war SF story collection, “Cloud of Battle.” I had never given him RPG stats but I will now. Here is an initial impression from a human who would eventually become his special friend, Admiral Theodora (Ted) Williams:
In fact, she remembered picking up someone weirder-looking in a bar in Sidney before she was married. Of course, they were less humanoid than they looked, hollow bones, membranes on their arms that allowed them to glide a bit. They had flying ancestors and still had small flying relatives. And they strutted around, wearing swords, sabers really, and fighting duels. They would kill and die for a cross word. And they had fought the crab people. And, in her opinion, they had given up. And you will see what ne looks like.
Eventually: It did not surprise her that their naughty bits didn’t match and that she still couldn’t say whether he bore the young, or the eggs or whatever. It also didn’t surprise her that they could get each other off with whatever body parts they chose, although he had several that she didn’t even recognize. Being the first to fuck an alien didn’t phase her. She was pretty sure that she had been the first to fuck an engineering nerd. Bob readily admitted that they had previously reproduced by fission.
By morning, they were laughing together, which mattered more than the orgasms or the fact that they had learned one another’s names. Kap was a fine fellow and she was delighted that there was no apostrophe in his name. Without any discussion, he was at her quarters every night and she was happy about it. Of course, Ambassador Niven found out, but he was reasonably happy about it too. “If it was possible, it was bound to happen.”
He wasn’t first level then, but I am dialing him back so he matches the rest of the collection.
Awareness+ (AW+): 6 + L= 7
Survival: 6 + L= 7
Other Skills and Saving Rolls: Saves: Vs. Poison 4 Vs. Jump-funk: 7
Command: 7 Nav: 5
Attribute/Bonus
Size: 11/0 Strength: 19/2 Stability: 23/4
Constitution: 23/4 Agility: 23/4 Charisma: 17/2
Intelligence: 20/3 Awareness: 23/4 Talent: 23/6 In SF, Talent governs the ability to handle Jump
Dexterity: 21/3
Armor: None
Added #: How difficult ne is to hit; lower is better
A#: 1
Weapon: 1H Add/Damage 2H Add/Damage Notes
Saber Point: 7/3D + 2 AP Damage Reach: 4
Saber Edge 8/5D + 2 Cut Damage Reach: 3
10mm 6/12D 7/12D Acts as AP but triples after penetration