F - Hides surrounding Windows & shows only image
Caps Lock - Toggles between cross-hair and brush outline
Ctrl + H = removes/ adds 'Extras
W = Object selection tool
F = changes entire view (first time = removes unnecessary grey bar, second = only your canvas is shown)
G = paint bucket tool / Gradient
H = Hand to pan across canvas
Z = Zoom
L = selection tool ( lasso / polygonal )
B = Brush
X = change to previous colour used
C = Crop
M = Marquee tool
Ctrl + Backspace = fill selected
hold Shift + draw - freezes line on the x/y axis
Draw dot + hold Shift + draw dot - creates a line connecting them.
Shape dynamics: pressure causes brush size to change
Transfer: pressure causes opacity of the brush to change
Middle mouse button - pans across scene
Hold Alt + middle mouse button - rotates camera
Q W E Down, Forward, Up
A S D Left, Back, Right
Left Click - rotates camera around in a fixed axis and a fixed location
Right Click - rotates camera around freely but in a fixed location
Middle Click + Hold - move up and down
Scroll - zooms in and out
Hold Alt to duplicate object
edit geometry -> preserve UVs
filter > other > offset
ctrl + G = makes a layer group
R [scaling] has three different modes and they rotate between them when clicking R again once already selected
s = snap tool [yellow plus thing]
F2 = make the faces selection tool work properly
Press 'S' or click on snapping tool to move pivot to the edge vertices of a wall for easier time at using the modular
Ctrl + Shift : change light
double click to open material
Singular click: edit this map but remain in the double clicked map in view
space
right click in outliner to make a folder
window > place actors
hold the mouse wheel down and scroll to change camera panning speed
edit -project setings - auto exposure - turn it off
maps ad modes - editer start up map - set to the level you are working on
right click on folder - new folder - name one materials, meshes, textures
meshed= SM_ (static mesh)
settings - edit sky sphere search BP (blue print)
CTRL + L for light editing (rotating)
Add post process volume - infinit extent and tick on
gamma to edit it like a photograph
bloom makes highlights glow
vignett for dark edges
when importing model into unreal, click 'combine meshes' so they aren't all separate
Alt + Left Key drag - pans across screen
Left Key drag - Rotate around sculpt
Alt + Left Key hold + Release Alt whilst holding Left key - zooming into sculpt
Alt + Draw - Reverses brush function
Ctrl + Tap Off Model - inverses masked area
Clay Buildup [CB]
Dam Standard (Sharp lines!! the best) [DS]
Trim Dynamic
pinch (sharpens corners) [PI]
move [MV]
To get rid of the square - new document
ctrl N to clear canvas
Drag + holding shift - lock object to views
F = 'Focus' sculpt in centre of screen
hold Alt pan across screen
Ult tap = switch what you arer selecting. you can only work with
M move to your subtools
hold shift smoothens things
move [MV]
if you want to redo a good line and you want to rework that, press 1
X = symmetry
Holding Alt whilst sculpting will go into the negative.
Dynamesh - mesh things together
ZRemesher - cares about clean topology
mask {lock an area] CTRL
ctrl alt = sharpens mesh
Ctrl tap = softens mesh
geometry = dynamesh and click shift
Reference = Config - Reset UI
Webchemy?
SketchFab for finished models