Cabbala Law
“Sometimes for Chaos to thrive, one must have rules.”
The Laws of the Cabbala Amartia
------- In-Character Rules -------
Those loyal to the Cabbala Amartia will not engage in malicious acts of violence against other dwellers, to include hunting, torture, murder, and enslavement.
Those who join the Cabbala Amartia will not pledge their loyalty to another Kingdom, such as Helheim or the Jade Lotus Empire.
Spying upon other dwellers is considered bad form and may get you thrown into the pits. Spying in the service of those outside of the Cabbala is unlawful and considered a high crime.
Theft and destruction on Cabbala-owned businesses and members is not allowed.
Rank will be respected. Public displays of disrespect will be punishable in accordance with the severity of the situation.
Disagreements amongst those in the Cabbala Amartia are often fought out in the pits, with the winner settling the score and the matter being dropped. The Archon, Warden nor the Conclave will concern themselves with petty arguments. Matters brought before leadership however will be taken seriously and punishment may be severe.
------- Out-of-Character Rules-------
We follow the rules of Origins of Sin, found on the website and in the notecards at the landing zone.
Clarification on IC laws: It is generally understood on an OOC level that some of you may break the laws with each other IC'ly. Conflict storylines are great and we love to see you roleplaying with each other in any manner both parties agree to. The best way is to keep it from the Archon, Warden, or the Conclave's attention. AKA: Don't get caught.