As Technical Lead and Main UI Designer, I steered the development of a rhythm-based action game built in C++. The core mechanic revolves around audio-visual synchronization, where the player must evade incoming projectile attacks that are generated based on the rhythm and intensity of the background music. The design challenges the player's reflexes and adaptability as they survive increasingly chaotic musical patterns.
As the UI Designer and Quality Assurance tester in this project, I worked on a personal finance application built using Java. My design focused on streamlining the specialized debt tracking features, including the "Utang" system that separates money owed (Utang Ko) from money owed to you (Utang Ni). In my QA role, I ensured the reliability of payment settlements, detailed history tracking, and multi-account management features (Cash, Card, Savings).
Information Management
Deliverables