000
34r
spikes- 1d, 5p, 1.75s, sharp, camo
spikes last 1 round or 50s
targets the track
100
34r
spikes- 1d, 10p, 1.75s, sharp, camo
spikes last 1 round or 50s
targets the track
010
34r
spikes- 1d, 5p, 1.4s, sharp, camo
spikes last 1 round or 50s
targets the track
001
42r
spikes- 1d, 5p, 1.75s, sharp, camo
spikes last 1 round or 100s
targets the track
110
34r
spikes- 1d, 10p, 1.4s, sharp, camo
spikes last 1 round or 50s
targets the track
101
42r
spikes- 1d, 10p, 1.75s, sharp, camo
spikes last 1 round or 10s
targets the track
011
42r
spikes- 1d, 5p, 1.4s, sharp, camo
spikes last 1 round or 100s
targets the track
200
34r
spikes- 1d, 10p, 1.75s, normal, camo
spikes last 1 round or 50s
targets the track
020
34r
spikes- 1d, 5p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
002
42r
spikes- 1d, 5p, 1.75s, sharp, camo
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
210
34r
spikes- 1d, 10p, 1.4s, normal, camo
spikes last 1 round or 50s
targets the track
220
34r
spikes- 1d, 10p, 0.98s, normal, camo
spikes last 1 round or 50s
targets the track
201
42r
spikes- 1d, 10p, 1.75s, normal, camo
spikes last 1 round or 100s
targets the track
202
42r
spikes- 1d, 10p, 1.75s, normal, camo
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
120
34r
spikes- 1d, 10p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
021
42r
spikes- 1d, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
022
42r
spikes- 1d, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
0.2475s for 2.5s at the start of every round
102
42r
spikes- 1d, 10p, 1.75s, sharp, camo
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
012
42r
spikes- 1d, 5p, 1.4s, sharp, camo
spikes last 1 round or 100s
targets the track
0.33s for 2.5s at the start of every round
300
34r
spikes- 2d, ,5cd, +1fd, 17p, 1.75s, normal, camo
spikes last 1 round or 50s
targets the track
310
34r
spikes- 2d, ,5cd, +1fd, 17p, 1.4s, normal, camo
spikes last 1 round or 50s
targets the track
320
34r
spikes- 2d, 5cd, +1fd, 17p, 0.98s, normal, camo
spikes last 1 round or 50s
targets the track
301
42r
spikes- 2d, 5cd, +1fd, 17p, 1.75s, normal, camo
spikes last 1 round or 100s
targets the track
302
42r
spikes- 2d, 5cd, +1fd, 17p, 1.75s, normal, camo
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
030
34r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
130
34r
spikes- 1d, 5md, 10p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
230
34r
spikes- 1d, 5md, 10p, 0.98s, normal, camo
spikes last 1 round or 50s
targets the track
031
42r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
032
42r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
0.2475s for 2.5s at the start of every round
003
42r
spikes- 1d, 5p, 1.75s, sharp, camo
spikes last 2 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
103
42r
spikes- 1d, 10p, 1.75s, sharp, camo
spikes last 2 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
203
42r
spikes- 1d, 10p, 1.75s, normal, camo
spikes last 2 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
013
42r
spikes- 1d, 5p, 1.4s, sharp, camo
spikes last 2 rounds or 140s
targets the track
0.33s for 2.5s at the start of every round
023
42r
spikes- 1d, 5p, 0.98s, sharp, camo
spikes last 2 rounds or 140s
targets the track
0.2475s for 2.5s at the start of every round
400
34r
spikes- 2d, 8cd, +1fd, 17p, 1.75s, normal, camo
when spikes run out of pierce, create explosion
explosion- 10d, 12cd, +1fd, 40p, explosive
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
410
34r
spikes- 2d, 8cd, +1fd, 17p, 1.4s, normal, camo
when spikes run out of pierce, create explosion
explosion- 10d, 12cd, +1fd, 40p, explosive
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
420
34r
spikes- 2d, 8cd, +1fd, 17p, 0.98s, normal, camo
when spikes run out of pierce, create explosion
explosion- 10d, 12cd, +1fd, 40p, explosive
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
401
42r
spikes- 2d, 8cd, +1fd, 17p, 1.75s, normal, camo
when spikes run out of pierce, create explosion
explosion- 10d, 12cd, +1fd, 40p, explosive
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 100s
targets the track
402
42r
spikes- 2d, 8cd, +1fd, 17p, 1.75s, normal, camo
when spikes run out of pierce, create explosion
explosion- 10d, 12cd, +1fd, 40p, explosive
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
040
34r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
140
34r
spikes- 1d, 5md, 10p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
240
34r
spikes- 1d, 5md, 10p, 0.98s, normal, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
041
42r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
042
42r
spikes- 1d, 5md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
0.2475s for 2.5s at the start of every round
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
spikes are launched at 4x speed if used in the first 2.5s of a round
004
42r
spikes- 2d, 5p, 1.75s, sharp, camo
spikes last 3 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
104
42r
spikes- 2d, 10p, 1.75s, sharp, camo
spikes last 3 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
204
42r
spikes- 2d, 10p, 1.75s, normal, camo
spikes last 3 rounds or 140s
targets the track
0.55s for 2.5s at the start of every round
014
42r
spikes- 2d, 5p, 1.4s, sharp, camo
spikes last 3 rounds or 140s
targets the track
0.33s for 2.5s at the start of every round
024
42r
spikes- 2d, 5p, 0.98s, sharp, camo
spikes last 3 rounds or 140s
targets the track
0.2475s for 2.5s at the start of every round
500
34r
spikes- 2d, 8cd, +1fd, 17p, 3.5s, normal, camo
after using pierce, create explosion
explosion- 10d, 20p, explosive
when spikes run out of pierce, create explosion
explosion- 1000d, 1002cd, +1fd, 60p, normal
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
510
34r
spikes- 2d, 8cd, +1fd, 17p, 2.8s, normal, camo
after using pierce, create explosion
explosion- 10d, 20p, explosive
when spikes run out of pierce, create explosion
explosion- 1000d, 1002cd, +1fd, 60p, normal
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
520
34r
spikes-2d, 8cd, +1fd, 17p, 1.96s, normal, camo
after using pierce, create explosion
explosion- 10d, 20p, explosive
when spikes run out of pierce, create explosion
explosion- 1000d, 1002cd, +1fd, 60p, normal
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 50s
targets the track
501
42r
spikes- 2d, 8cd, +1fd, 17p, 3.5s, normal, camo
after using pierce, create explosion
explosion- 10d, 20p, explosive
when spikes run out of pierce, create explosion
explosion- 1000d, 1002cd, +1fd, 60p, normal
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 100s
targets the track
502
42r
spikes- 2d, 8cd, +1fd, 17p, 3.5s, normal, camo
after using pierce, create explosion
explosion- 10d, 20p, explosive
when spikes run out of pierce, create explosion
explosion- 1000d, 1002cd, +1fd, 60p, normal
applies burning status- 1d/2s, 6s duration
explosion damage is doubled if the spike pile times out instead of using up its pierce
spikes last 1 round or 100s
targets the track
0.55s for 2.5s at the start of every round
050
34r
spikes- 3d, 7md, 5p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
ability is passively triggered every 15s
(does not affect the manual ability cooldown)
150
34r
spikes- 3d, 7md, 10p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
ability is passively triggered every 15s
(does not affect the manual ability cooldown)
250
34r
spikes- 3d, 7md, 10p, 0.98s, sharp, camo
spikes last 1 round or 50s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
ability is passively triggered every 15s
(does not affect the manual ability cooldown)
051
42r
spikes- 3d, 7md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
ability is passively triggered every 15s
(does not affect the manual ability cooldown)
052
42r
spikes- 3d, 7md, 5p, 0.98s, sharp, camo
spikes last 1 round or 100s
targets the track
0.2475s for 2.5s at the start of every round
spikestorm ability- 40s cooldown, launches spikes at 0.005s for 1s
∞r
ability is passively triggered every 15s
(does not affect the manual ability cooldown)
spikes are launched at 4x speed if used in the first 2.5s of a round
005
42r
spikes- 10d, 50p, 4.85s, sharp, camo
spikes last 3 rounds or 300s
targets the track
0.55s for 2.5s at the start of every round
105
42r
spikes- 10d, 80p, 4.85s, sharp, camo
spikes last 3 rounds or 300s
targets the track
0.55s for 2.5s at the start of every round
205
42r
spikes- 10d, 80p, 4.85s, normal, camo
spikes last 3 rounds or 300s
targets the track
0.55s for 2.5s at the start of every round
015
42r
spikes- 10d, 50p, 3.88s, sharp, camo
spikes last 3 rounds or 300s
targets the track
0.33s for 2.5s at the start of every round
025
42r
spikes- 10d, 50p, 2.716s, sharp, camo
spikes last 3 rounds or 300s
targets the track
0.2475s for 2.5s at the start of every round