000
40r
bolt- 1d, 3p, 1.1s, energy
100
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
010
40r
bolt- 1d, 3p, 1.1s, energy
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
001
40r
bolt- 1d, 8p, 1.1s, energy
110
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
101
40r
bolt- 1d, 8p, 1.1s, energy
can attack through walls
011
40r
bolt- 1d, 8p, 1.1s, energy
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
200
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
020
40r
bolt- 1d, 3p, 1.1s, energy
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
002
40r
bolt- 1d, 8p, 1.1s, energy, camo
210
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
220
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
201
40r
bolt- 2d, 8p, 1.1s, energy
can attack through walls
202
40r
bolt- 2d, 8p, 1.1s, energy, camo
can attack through walls
120
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
021
40r
bolt- 1d, 8p, 1.1s, energy
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
022
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire, camo
lasts 4.5s
102
40r
bolt- 1d, 8p, 1.1s, energy, camo
can attack through walls
012
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
300
60r
bolt- 3d, 7p, 0.55s, energy
can attack through walls
310
60r
bolt- 3d, 7p, 0.55s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
320
60r
bolt- 3d, 7p, 0.55s, energy
can attack through walls
fireball- 1d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire, camo
lasts 4.5s
can attack through walls
301
60r
bolt- 3d, 12p, 0.55s, energy
can attack through walls
302
60r
bolt- 3d, 12p, 0.55s, energy, camo
can attack through walls
030
40r
bolt- 1d, 3p, 1.1s, energy
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
130
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
230
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
031
40r
bolt- 1d, 8p, 1.1s, energy
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 6p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
032
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 3d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire, camo
lasts 4.5s
flame- 1d, 2cd, 6p, 0.1s, fire, camo
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
003
40r
bolt- 1d, 8p, 1.1s, energy, camo
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
103
40r
bolt- 1d, 8p, 1.1s, energy, camo
can attack through walls
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
203
40r
bolt- 2d, 8p, 1.1s, energy, camo
can attack through walls
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
013
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
023
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
400
60r
bolt- 5d, 16md, 7p, 0.275s, plasma
can attack through walls
410
60r
bolt- 5d, 16md, 7p, 0.275s, plasma
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
420
60r
bolt- 5d, 16md, 6p, 0.275s, plasma
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
401
60r
bolt- 5d, 16md, 12p, 0.275s, plasma
can attack through walls
402
60r
bolt- 5d, 16md, 12p, 0.275s, plasma, camo
can attack through walls
040
40r
bolt- 1d, 3p, 1.1s, energy
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
phoenix ability- 60s cooldown, spawns phoenix subtower for 20s
∞r
flame- 4d, 6p, 0.1s, fire, camo
140
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
phoenix ability- 60s cooldown, spawns phoenix subtower for 20s
∞r
flame- 4d, 6p, 0.1s, fire, camo
240
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
phoenix ability- 60s cooldown, spawns phoenix subtower for 20s
∞r
flame- 4d, 6p, 0.1s, fire, camo
041
40r
bolt- 1d, 8p, 1.1s, energy
fireball- 3d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 6p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
phoenix ability- 60s cooldown, spawns phoenix subtower for 20s
∞r
flame- 4d, 6p, 0.1s, fire, camo
042
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 3d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire, camo
lasts 4.5s
flame- 1d, 2cd, 6p, 0.1s, fire, camo
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
phoenix ability- 60s cooldown, spawns phoenix subtower for 20s
∞r
flame- 4d, 6p, 0.1s, fire, camo
004
40r
bolt- 1d, 8p, 1.1s, energy, camo
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 2 rounds, with a max of 500 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 200 pops stored
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 2d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
104
40r
bolt- 1d, 8p, 1.1s, energy, camo
can attack through walls
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 2 rounds, with a max of 500 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 200 pops stored
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 2d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
204
40r
bolt- 2d, 8p, 1.1s, energy, camo
can attack through walls
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 2 rounds, with a max of 500 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 200 pops stored
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 2d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
014
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 2 rounds, with a max of 500 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 200 pops stored
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 2d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
024
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
shimmer- 0d, 200p, 2.5s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 2 rounds, with a max of 500 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 200 pops stored
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 2d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
500
60r
bolt- 7d, 24md, 11p, 0.1375s, plasma
can attack through walls
flame- 1d, 4p, 0.1s, fire
applies burn status- 1d/1.5s, fire, 3s duration
shimmer- 0d, 200p, 2.5s, normal, camo
90r
removes camo
510
60r
bolt- 7d, 24md, 11p, 0.1375s, plasma
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 4p, 0.1s, fire
applies burn status- 1d/1.5s, fire, 3s duration
shimmer- 0d, 200p, 2.5s, normal, camo
90r
removes camo
520
60r
bolt- 7d, 24md, 11p, 0.1375s, plasma
can attack through walls
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 15p, 20r, 0.1s, fire
lasts 4.5s
flame- 1d, 2cd, 4p, 0.1s, fire
applies burn status- 1d/1.5s, fire, 3s duration
shimmer- 0d, 200p, 2.5s, normal, camo
90r
removes camo
501
60r
bolt- 7d, 24md, 16p, 0.1375s, plasma
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire
applies burn status- 1d/1.5s, fire, 3s duration
shimmer- 0d, 200p, 2.5s, normal, camo
90r
removes camo
502
60r
bolt- 7d, 24md, 16p, 0.1375s, plasma, camo
can attack through walls
flame- 1d, 2cd, 4p, 0.1s, fire, camo
applies burn status- 1d/1.5s, fire, 3s duration
shimmer- 0d, 200p, 2.5s, normal, camo
90r
removes camo
050
40r
bolt- 1d, 3p, 1.1s, energy
fireball- 27d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 3d, 15p, 20r, 0.1s, fire
lasts 4.5s
flame- 6d, 7cd, 50p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
spawns phoenix subtower
∞r
flame- 4d, 6p, 0.1s, fire, camo
phoenix ability- 50s cooldown, transforms the wizard into phoenixlord subtower for 20s
∞r
flame- 20d, 50p, 0.1s, normal, camo
meteor- 50d, 500p, 1.0s, 8j, normal, camo
150
40r
bolt- 1d, 3p, 1.1s, energy
can attack through walls
fireball- 27d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 3d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 6d, 7cd, 52p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
spawns phoenix subtower
∞r
flame- 4d, 6p, 0.1s, fire, camo
phoenix ability- 50s cooldown, transforms the wizard into phoenixlord subtower for 20s
∞r
flame- 20d, 50p, 0.1s, normal, camo
meteor- 50d, 500p, 1.0s, 8j, normal, camo
250
40r
bolt- 2d, 3p, 1.1s, energy
can attack through walls
fireball- 27d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 3d, 15p, 20r, 0.1s, fire
lasts 4.5s
can attack through walls
flame- 6d, 7cd, 52p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
spawns phoenix subtower
∞r
flame- 4d, 6p, 0.1s, fire, camo
phoenix ability- 50s cooldown, transforms the wizard into phoenixlord subtower for 20s
∞r
flame- 20d, 50p, 0.1s, normal, camo
meteor- 50d, 500p, 1.0s, 8j, normal, camo
051
40r
bolt- 1d, 8p, 1.1s, energy
fireball- 27d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 3d, 20p, 20r, 0.1s, fire
lasts 4.5s
flame- 6d, 7cd, 50p, 0.1s, fire
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
spawns phoenix subtower
∞r
flame- 4d, 6p, 0.1s, fire, camo
phoenix ability- 50s cooldown, transforms the wizard into phoenixlord subtower for 20s
∞r
flame- 20d, 50p, 0.1s, normal, camo
meteor- 50d, 500p, 1.0s, 8j, normal, camo
052
40r
bolt- 1d, 8p, 1.1s, energy, camo
fireball- 27d, 15p, 3.0s, explosive, camo
main attack does 1d, fire before explosion
firewall- 4.5s, spawns firewall
firewall- 3d, 20p, 20r, 0.1s, fire, camo
lasts 4.5s
flame- 6d, 7cd, 50p, 0.1s, fire, camo
50r
applies burn status- 1d/1.5s, fire, 3s duration
only applies on damage
spawns phoenix subtower
∞r
flame- 4d, 6p, 0.1s, fire, camo
phoenix ability- 50s cooldown, transforms the wizard into phoenixlord subtower for 20s
∞r
flame- 20d, 50p, 0.1s, normal, camo
meteor- 50d, 500p, 1.0s, 8j, normal, camo
005
80r
bolt- 1d, 8p, 0.275s, energy, camo
shimmer- 0d, 200p, 1.25s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 3 rounds, with a max of 3000 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 300 pops stored, up to +10 damage
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 3d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
reanimateblimp- 3s, spawns a zmoab if graveyard has ≤2000 bloons, spawns a zbfb if graveyard has >2000 bloons
zmoab- 41d, 20p, normal, lasts 30s
uses 20 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at M.O.A.B. speed
zbfb- 101d, 50p, normal, lasts 13.3s
uses 50 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at B.F.B. speed
buff- all zombie spawns get +1d and +50% lifespan
(I already factored this buff in for the stats)
105
80r
bolt- 1d, 8p, 0.275s, energy, camo
can attack through walls
shimmer- 0d, 200p, 1.25s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 3 rounds, with a max of 3000 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 300 pops stored, up to +10 damage
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 3d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
reanimateblimp- 3s, spawns a zmoab if graveyard has ≤2000 bloons, spawns a zbfb if graveyard has >2000 bloons
zmoab- 41d, 20p, normal, lasts 30s
uses 20 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at M.O.A.B. speed
zbfb- 101d, 50p, normal, lasts 13.3s
uses 50 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at B.F.B. speed
buff- all zombie spawns get +1d and +50% lifespan
(I already factored this buff in for the stats)
205
80r
bolt- 2d, 8p, 0.275s, energy, camo
can attack through walls
shimmer- 0d, 200p, 1.25s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 3 rounds, with a max of 3000 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 300 pops stored, up to +10 damage
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 3d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
reanimateblimp- 3s, spawns a zmoab if graveyard has ≤2000 bloons, spawns a zbfb if graveyard has >2000 bloons
zmoab- 41d, 20p, normal, lasts 30s
uses 20 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at M.O.A.B. speed
zbfb- 101d, 50p, normal, lasts 13.3s
uses 50 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at B.F.B. speed
buff- all zombie spawns get +1d and +50% lifespan
(I already factored this buff in for the stats)
015
80r
bolt- 1d, 8p, 0.275s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
shimmer- 0d, 200p, 1.25s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 3 rounds, with a max of 3000 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 300 pops stored, up to +10 damage
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 3d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
reanimateblimp- 3s, spawns a zmoab if graveyard has ≤2000 bloons, spawns a zbfb if graveyard has >2000 bloons
zmoab- 41d, 20p, normal, lasts 30s
uses 20 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at M.O.A.B. speed
zbfb- 101d, 50p, normal, lasts 13.3s
uses 50 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at B.F.B. speed
buff- all zombie spawns get +1d and +50% lifespan
(I already factored this buff in for the stats)
025
80r
bolt- 1d, 8p, 0.275s, energy, camo
fireball- 1d, 15p, 3.0s, explosive
main attack does 1d, fire before explosion
firewall- 5.5s, spawns firewall
firewall- 1d, 20p, 20r, 0.1s, fire
lasts 4.5s
shimmer- 0d, 200p, 1.25s, normal
zone, 70r
removes camo
graveyard- stores pops within 70 units for 3 rounds, with a max of 3000 pops stored
after 80 there is an approximately 10x multiplier to pops
each pop can only be stored by 1 wizard
increases damage of all attacks by 1 for every 300 pops stored, up to +10 damage
(not an attack but important to be listed separately)
reanimate- 1.5s, spawns 1-4 zombloons using 1-10 pops from graveyard
zombloon- 3d, 2-11p, normal, lasts 10s
pierce is randomly selected, uses 1 graveyard pop for every pierce above 1
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at red bloon speed
speed increases by 10% for every 100 bloons in the graveyard
(100 bloons give it 90%s, 200 bloons give it 80%s, etc.)
can attack through walls
reanimateblimp- 3s, spawns a zmoab if graveyard has ≤2000 bloons, spawns a zbfb if graveyard has >2000 bloons
zmoab- 41d, 20p, normal, lasts 30s
uses 20 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at M.O.A.B. speed
zbfb- 101d, 50p, normal, lasts 13.3s
uses 50 graveyard pops
spawns near the spot closest to the exit in the wizard’s range then moves towards the entrance at B.F.B. speed
buff- all zombie spawns get +1d and +50% lifespan
(I already factored this buff in for the stats)