level 1
50r
pistol- 3d, 1p, 0.8s, sharp
mine- 1d, 20p, 3.0s, explosive
deals 1d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
level 2
50r
pistol- 3d, 1p, 0.7s, sharp
mine- 1d, 20p, 2.8s, explosive
deals 1d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
level 3
50r
pistol- 3d, 1p, 0.7s, sharp
mine- 1d, 20p, 2.8s, explosive
deals 1d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get 50%s for 9s
can affect brickell herself
level 4
50r
pistol- 3d, 1p, 0.7s, sharp
mine- 1d, 28p, 2.8s, explosive
deals 1d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get 50%s for 9s
can affect brickell herself
level 5
50r
pistol- 3d, 1p, 0.7s, sharp
mine- 1d, 28p, 2.8s, explosive
deals 1d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s for 9s
can affect brickell herself
level 6
50r
pistol- 5d, 1p, 0.7s, sharp
mine- 2d, 28p, 2.8s, explosive
deals 2d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s for 9s
can affect brickell herself
level 7
58r
pistol- 5d, 1p, 0.7s, sharp, camo
mine- 2d, 28p, 2.8s, explosive, camo
deals 2d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s for 9s
can affect brickell herself
level 8
58r
pistol- 5d, 1p, 0.7s, sharp, camo
mine- 2d, 28p, 2.8s, explosive, camo
deals 2d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
level 9
58r
pistol- 5d, 1p, 0.7s, sharp, camo
mine- 7d, 28p, 2.8s, explosive, camo
deals 7d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
level 10
58r
pistol- 5d, 1p, 0.7s, sharp, camo
mine- 7d, 28p, 2.8s, explosive, camo
deals 7d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
megamine ability- 60s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 11
58r
pistol- 5d, 1p, 0.7s, sharp, camo
mine- 7d, 28p, 2.5s, explosive, camo
deals 7d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
megamine ability- 60s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 12
58r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 12d, 28p, 2.5s, explosive, camo
deals 12d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
megamine ability- 60s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 13
58r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 12d, 28p, 2.5s, explosive, camo
deals 12d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 9s
can affect brickell herself
megamine ability- 50s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 14
58r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 12d, 28p, 2.5s, explosive, camo
deals 12d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 50s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 15
58r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 12d, 28p, 2.5s, normal, camo
deals 12d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 50s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 16
62r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 12d, 28p, 2.5s, normal, camo
deals 12d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 50s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 17
62r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 22d, 28p, 2.5s, normal, camo
deals 22d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 50s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 18
62r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 22d, 28p, 2.5s, normal, camo
deals 22d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers in radius get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 40s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 19
62r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 22d, 28p, 2.5s, normal, camo
deals 22d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 40s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 4000d, 100p, normal
stuns any layer that was not popped for 5s after impact
level 20
62r
pistol- 7d, 1p, 0.4s, sharp, camo
mine- 22d, 28p, 2.5s, normal, camo
deals 22d, normal to main target
deploys the mine in a random spot in brickell’s radius then seeks at a target
cannot spawn on top of towers
prefers spots closer to the track
mine lasts 2 rounds or 120s
removes camo on damage
navaltactics ability- 50s cooldown, all water towers get +1p, 50%s, camo for 12s
can affect brickell herself
megamine ability- 40s cooldown, places megamine in a selected location
megamine lasts 4 rounds or 180s
seeks a target and creates explosion
explosion- 15,000d, 100p, normal
stuns any layer that was not popped for 10s after impact