000
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
100
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
010
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
001
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
110
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
101
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
011
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp
200
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
020
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
002
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
210
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
220
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
201
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
202
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
120
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
021
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
022
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
102
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
012
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
300
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
310
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
320
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
rotor- 2d, 10p, 0.75s, normal, camo
zone, 35r
301
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
302
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
rotor- 2d, 10p, 0.6s, normal
zone, 35r
030
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
130
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
230
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
031
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
032
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
downdraft- 0d, 1p, 0.12s, normal
sends bloons back 50-300 units
003
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
103
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
203
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
013
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
023
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
shove- 0d, 1p, 1.0s, normal, camo
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
400
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 1d, 5p, 0.05s, sharp
rocket- 2d, 40p, 1.0s, 4j, explosive
∞r
410
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 1d, 5p, 0.05s, sharp
rocket- 2d, 40p, 1.0s, 4j, explosive
∞r
420
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
rotor- 2d, 10p, 0.75s, normal, camo
zone, 35r
machinegun- 1d, 5p, 0.05s, sharp, camo
rocket- 2d, 40p, 1.0s, 4j, explosive, camo
∞r
401
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.56s, 4j, sharp
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 1d, 5p, 0.05s, sharp
rocket- 2d, 40p, 1.0s, 4j, explosive
∞r
402
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
rotor- 2d, 10p, 0.6s, normal
zone, 35r
machinegun- 1d, 5p, 0.04s, sharp
rocket- 2d, 40p, 0.8s, 4j, explosive
∞r
040
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $1000-2000 and 50-75 lives
in deflation the crate will exclusively drop lives
140
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $1000-2000 and 50-75 lives
in deflation the crate will exclusively drop lives
240
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $1000-2000 and 50-75 lives
in deflation the crate will exclusively drop lives
041
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $1000-2000 and 50-75 lives
in deflation the crate will exclusively drop lives
042
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
downdraft- 0d, 1p, 0.12s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $1000-2000 and 50-75 lives
in deflation the crate will exclusively drop lives
004
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
comanches last 15s
40r
moves at 70 units / second
comanches are always on pursuit
dart- 2d, 3p, 0.3s, 40r, 3j, sharp
rocket- 1d, 3cd, 3md, 100p, 3.0s, explosive
∞r
104
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
comanches last 15s
40r
moves at 70 units / second
comanches are always on pursuit
dart- 2d, 3p, 0.3s, 40r, 5j, sharp
rocket- 1d, 3cd, 3md, 100p, 3.0s, explosive
∞r
204
40r
dummy 22r
moves 40 units / second
dart- 1d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
comanches last 15s
40r
moves at 70 units / second
comanches are always on pursuit
dart- 2d, 3p, 0.3s, 40r, 5j, sharp
rocket- 1d, 3cd, 3md, 100p, 3.0s, explosive
∞r
014
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
comanches last 15s
40r
moves at 100 units / second
comanches are always on pursuit
dart- 2d, 3p, 0.3s, 40r, 3j, sharp
rocket- 1d, 3cd, 3md, 100p, 3.0s, explosive
∞r
024
40r
dummy 22r
moves 70 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
shove- 0d, 1p, 1.0s, normal, camo
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
defense ability- passive, summons 1 comanche subtower when bloons are 25% through the track, 2 when bloons are at 50%, 3 when bloons are at 75%
comanches last 15s
40r
moves at 100 units / second
comanches are always on pursuit
dart- 2d, 3p, 0.3s, 40r, 3j, sharp, camo
rocket- 1d, 3cd, 3md, 100p, 3.0s, explosive, camo
∞r
500
40r
dummy 22r
moves 50 units / second
dart- 6d, 23p, 0.56s, 4j, energy
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 5d, 11p, 0.05s, plasma
rocket- 2d, 17md, 40p, 1.0s, 4j, explosive
∞r
510
40r
dummy 22r
moves 80 units / second
dart- 6d, 23p, 0.56s, 4j, energy
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 5d, 11p, 0.05s, plasma
rocket- 2d, 17md, 40p, 1.0s, 4j, explosive
∞r
520
40r
dummy 22r
moves 80 units / second
dart- 6d, 23p, 0.56s, 4j, energy, camo
rotor- 2d, 10p, 0.75s, normal, camo
zone, 35r
machinegun- 5d, 11p, 0.05s, plasma, camo
rocket- 2d, 17md, 40p, 1.0s, 4j, explosive, camo
∞r
501
40r
dummy 22r
moves 50 units / second
dart- 6d, 23p, 0.56s, 4j, energy
rotor- 2d, 10p, 0.75s, normal
zone, 35r
machinegun- 5d, 11p, 0.05s, plasma
rocket- 2d, 17md, 40p, 1.0s, 4j, explosive
∞r
502
40r
dummy 22r
moves 50 units / second
dart- 6d, 23p, 0.448s, 4j, energy
rotor- 2d, 10p, 0.6s, normal
zone, 35r
machinegun- 5d, 11p, 0.04s, plasma
rocket- 2d, 17md, 40p, 0.8s, 4j, explosive
∞r
050
40r
dummy 22r
moves 80 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $2000-4000 and 100-150 lives
in deflation the crate will exclusively drop lives
marine ability- 40s cooldown, spawns marine subtower
marine lasts 30s
50r
can be affected by overclock
bullet- 6d, 30p, 0.05s, normal, camo
150
40r
dummy 22r
moves 80 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $2000-4000 and 100-150 lives
in deflation the crate will exclusively drop lives
marine ability- 40s cooldown, spawns marine subtower
marine lasts 30s
50r
can be affected by overclock
bullet- 6d, 30p, 0.05s, normal, camo
250
40r
dummy 22r
moves 80 units / second
dart- 1d, 3p, 0.56s, 4j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $2000-4000 and 100-150 lives
in deflation the crate will exclusively drop lives
marine ability- 40s cooldown, spawns marine subtower
marine lasts 30s
50r
can be affected by overclock
bullet- 6d, 30p, 0.05s, normal, camo
051
40r
dummy 22r
moves 80 units / second
dart- 1d, 3p, 0.56s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $2000-4000 and 100-150 lives
in deflation the crate will exclusively drop lives
marine ability- 40s cooldown, spawns marine subtower
marine lasts 30s
50r
can be affected by overclock
bullet- 6d, 30p, 0.05s, normal, camo
052
40r
dummy 22r
moves 80 units / second
dart- 1d, 3p, 0.448s, 2j, sharp, camo
downdraft- 0d, 1p, 0.15s, normal
sends bloons back 50-300 units
chinook ability- 60s cooldown, relocate any tower
cannot affect ace, heli, farm, village, 4xx / 5xx buccaneer, and 4xx / 5xx super
crate ability- 60s cooldown, alternates between dropping $2000-4000 and 100-150 lives
in deflation the crate will exclusively drop lives
marine ability- 40s cooldown, spawns marine subtower
marine lasts 30s
50r
can be affected by overclock
bullet- 6d, 30p, 0.04s, normal, camo
005
40r
dummy 22r
moves 50 units / second
dart- 2d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
spawns 3 comanche subtowers
40r
moves at 70 units / second
comanches are always on pursuit
dart- 3d, 3p, 0.3s, 40r, 3j, sharp
rocket- 2d, 4cd, 4md, 100p, 3.0s, explosive
∞r
105
40r
dummy 22r
moves 50 units / second
dart- 2d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
spawns 3 comanche subtowers
40r
moves at 70 units / second
comanches are always on pursuit
dart- 3d, 3p, 0.3s, 40r, 5j, sharp
rocket- 2d, 4cd, 4md, 100p, 3.0s, explosive
∞r
205
40r
dummy 22r
moves 50 units / second
dart- 2d, 3p, 0.448s, 4j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
spawns 3 comanche subtowers
40r
moves at 70 units / second
comanches are always on pursuit
dart- 3d, 3p, 0.3s, 40r, 5j, sharp
rocket- 2d, 4cd, 4md, 100p, 3.0s, explosive
∞r
015
40r
dummy 22r
moves 80 units / second
dart- 2d, 3p, 0.448s, 2j, sharp
shove- 0d, 1p, 1.0s, normal
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
spawns 3 comanche subtowers
40r
moves at 100 units / second
comanches are always on pursuit
dart- 3d, 3p, 0.3s, 40r, 3j, sharp
rocket- 2d, 4cd, 4md, 100p, 3.0s, explosive
∞r
025
40r
dummy 22r
moves 80 units / second
dart- 2d, 3p, 0.448s, 2j, sharp, camo
shove- 0d, 1p, 1.0s, normal, camo
pushes M.O.A.B.s backward
keeps B.F.B.s in place
slows Z.O.M.G.s and D.D.T.s
spawns 3 comanche subtowers
40r
moves at 100 units / second
comanches are always on pursuit
dart- 3d, 3p, 0.3s, 40r, 3j, sharp, camo
rocket- 2d, 4cd, 4md, 100p, 3.0s, explosive, camo
∞r