000
40r
nail- 1d, 3p, 0.7s, sharp
100
40r
nail- 1d, 3p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
010
60r
nail- 1d, 3p, 0.7s, sharp
001
40r
nail- 1d, 8p, 0.7s, shatter
110
60r
nail- 1d, 3p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
101
40r
nail- 1d, 8p, 0.7s, shatter
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
011
60r
nail- 1d, 8p, 0.7s, shatter
200
40r
nail- 1d, 3p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
020
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
002
40r
nail- 1d, 8p, 0.7s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
210
60r
nail- 1d, 3p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
220
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
201
40r
nail- 1d, 8p, 0.7s, shatter
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
202
40r
nail- 1d, 8p, 0.7s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
120
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
021
60r
nail- 1d, 2md, +1fd, 8p, 0.7s, sharp
022
60r
nail- 1d, 2md, +1fd, 8p, 0.7s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
102
40r
nail- 1d, 8p, 0.7s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
012
60r
nail- 1d, 8p, 0.7s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
300
40r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 2p, 0.57s, sharp
310
60r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2p, 0.57s, sharp
320
60r
nail- 1d, 2md, +1fd, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.57s, sharp
301
40r
nail- 1d, 8p, 0.42s, shatter
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.57s, sharp
302
40r
nail- 1d, 8p, 0.42s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.57s, sharp
030
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
130
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
230
60r
nail- 1d, 2md, +1fd, 3p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
foam- 1.2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
031
60r
nail- 1d, 2md, +1fd, 8p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
032
60r
nail- 1d, 2md, +1fd, 8p, 0.7s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
003
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
103
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
203
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
013
60r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
023
60r
nail- 1d, 2md, +1fd, 8p, 0.35s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
400
40r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, cycles through the following sentry subtowers
crushingsentry
50r
spikeball- 1d, 2cd, 22p, 1.0s, shatter
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
can be overridden if a ceramic bloon is on screen
boomsentry
50r
bomb- 2d, 30p, 50r, 1.3s, explosive
will not spawn if a black bloon is on screen
can be overridden if both a lead and white bloon are on screen
coldsentry
50r
iceball- 1d, 15p, 1.5s, cold
applies frozen status for 1.5s
will not spawn if a white bloon is on screen
can be overridden if both a black and lead bloon are on screen
energysentry
50r
laser- 2d, 4p, 0.57s, energy
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
will not spawn if a purple bloon is on screen
cannot be overridden
410
60r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, cycles through the following sentry subtowers
crushingsentry
54r
spikeball- 1d, 2cd, 22p, 1.0s, shatter
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
can be overridden if a ceramic bloon is on screen
boomsentry
54r
bomb- 2d, 30p, 50r, 1.3s, explosive
will not spawn if a black bloon is on screen
can be overridden if both a lead and white bloon are on screen
coldsentry
54r
iceball- 1d, 15p, 1.5s, cold
applies frozen status for 1.5s
will not spawn if a white bloon is on screen
can be overridden if both a black and lead bloon are on screen
energysentry
54r
laser- 2d, 4p, 0.57s, energy
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
will not spawn if a purple bloon is on screen
cannot be overridden
420
60r
nail- 1d, 2md, +1fd, 3p, 0.42s, sharp
sentry- 6s, cycles through the following sentry subtowers
crushingsentry
54r
spikeball- 1d, 2cd, 2md, +1fd, 22p, 1.0s, shatter
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
can be overridden if a ceramic bloon is on screen
boomsentry
54r
bomb- 2d, 3md, +1fd, 30p, 50r, 1.3s, explosive
will not spawn if a black bloon is on screen
can be overridden if both a lead and white bloon are on screen
coldsentry
54r
iceball- 1d, 2fd, 15p, 1.5s, cold
applies frozen status for 1.5s
cannot target moabs
will not spawn if a white bloon is on screen
can be overridden if both a black and lead bloon are on screen
energysentry
54r
laser- 2d, 3md, +1fd, 4p, 0.57s, energy
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
will not spawn if a purple bloon is on screen
cannot be overridden
401
40r
nail- 1d, 8p, 0.42s, shatter
sentry- 6s, cycles through the following sentry subtowers
crushingsentry
50r
spikeball- 1d, 2cd, 28p, 1.0s, shatter
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
can be overridden if a ceramic bloon is on screen
boomsentry
50r
bomb- 2d, 38p, 50r, 1.3s, explosive
will not spawn if a black bloon is on screen
can be overridden if both a lead and white bloon are on screen
coldsentry
50r
iceball- 1d, 19p, 1.5s, cold
applies frozen status for 1.5s
will not spawn if a white bloon is on screen
can be overridden if both a black and lead bloon are on screen
energysentry
50r
laser- 2d, 5p, 0.57s, energy
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
will not spawn if a purple bloon is on screen
cannot be overridden
402
40r
nail- 1d, 8p, 0.42s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, cycles through the following sentry subtowers
crushingsentry
50r
spikeball- 1d, 2cd, 28p, 1.0s, shatter
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
can be overridden if a ceramic bloon is on screen
boomsentry
50r
bomb- 2d, 38p, 50r, 1.3s, explosive
will not spawn if a black bloon is on screen
can be overridden if both a lead and white bloon are on screen
coldsentry
50r
iceball- 1d, 19p, 1.5s, cold
applies frozen status for 1.5s
will not spawn if a white bloon is on screen
can be overridden if both a black and lead bloon are on screen
energysentry
50r
laser- 2d, 5p, 0.57s, energy
will not spawn if a lead bloon is on screen
can be overridden if both a black and white bloon are on screen
will not spawn if a purple bloon is on screen
cannot be overridden
040
60r
nail- 1d, 2md, +1fd, 15p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 45s cooldown, gives target tower 60%s for (105 - 15 * (tier))s
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
140
60r
nail- 1d, 2md, +1fd, 15p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 45s cooldown, gives target tower 60%s for (105 - 15 * (tier))s
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
240
60r
nail- 1d, 2md, +1fd, 15p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2md, +1fd, 2p, 0.95s, sharp
foam- 1.2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 45s cooldown, gives target tower 60%s for (105 - 15 * (tier))s
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
041
60r
nail- 1d, 2md, +1fd, 20p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 45s cooldown, gives target tower 60%s for (105 - 15 * (tier))s
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
042
60r
nail- 1d, 2md, +1fd, 20p, 0.7s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 45s cooldown, gives target tower 60%s for (105 - 15 * (tier))s
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
004
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 15s, spawns trap at the closest point to the tower on the track
trap- 500p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot affect moabs
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
104
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
bloontrap- 15s, spawns trap at the closest point to the tower on the track
trap- 500p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot affect moabs
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
204
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
bloontrap- 9s, spawns trap at the closest point to the tower on the track
trap- 500p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot affect moabs
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
014
60r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 15s, spawns trap at the closest point to the tower on the track
trap- 500p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot affect moabs
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
024
60r
nail- 1d, 2md, +1fd, 8p, 0.35s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 15s, spawns trap at the closest point to the tower on the track
trap- 500p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot affect moabs
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
500
40r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
50r
can be affected by overclock
plasma- 2d, 5p, 0.06s, plasma
selfdestruct- on expiration creates explosion
explosion- 100d, 50p, plasma
510
60r
nail- 1d, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
54r
can be affected by overclock
plasma- 2d, 5p, 0.06s, plasma
selfdestruct- on expiration creates explosion
explosion- 100d, 50p, plasma
520
60r
nail- 1d, 2md, +1fd, 3p, 0.42s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
54r
can be affected by overclock
plasma- 2d, 3md, +1fd, 5p, 0.06s, plasma
selfdestruct- on expiration creates explosion
explosion- 100d, 50p, plasma
501
40r
nail- 1d, 8p, 0.42s, shatter
sentry- 6s, spawns sentry subtower
sentry lasts 25s
50r
can be affected by overclock
plasma- 2d, 6p, 0.06s, plasma
selfdestruct- on expiration creates explosion
explosion- 100d, 50p, plasma
502
40r
nail- 1d, 8p, 0.42s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
50r
can be affected by overclock
plasma- 2d, 6p, 0.06s, plasma
selfdestruct- on expiration creates explosion
explosion- 100d, 50p, plasma
050
60r
nail- 1d, 2md, +1fd, 30p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 35s cooldown, gives target tower 60%s for (105 - 15 * (tier))s, also gives target -4%s which stacks additively 10 times
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r and stackable +2.5%r instead of 60%s and stackable -4%s
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
(96%s for 1 ability, 92%s for 2, etc.)
150
60r
nail- 1d, 2md, +1fd, 30p, 0.7s, sharp
sentry- 10s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
foam- 2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 35s cooldown, gives target tower 60%s for (105 - 15 * (tier))s, also gives target -4%s which stacks additively 10 times
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r and stackable +2.5%r instead of 60%s and stackable -4%s
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
(96%s for 1 ability, 92%s for 2, etc.)
250
60r
nail- 1d, 2md, +1fd, 30p, 0.7s, sharp
sentry- 6s, spawns sentry subtower
sentry lasts 25s
49r
can be affected by overclock
nail- 1d, 2p, 0.95s, sharp
foam- 1.2s, spawns foam
foam- 0d, 10p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 35s cooldown, gives target tower 60%s for (105 - 15 * (tier))s, also gives target -4%s which stacks additively 10 times
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r and stackable +2.5%r instead of 60%s and stackable -4%s
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
(96%s for 1 ability, 92%s for 2, etc.)
051
60r
nail- 1d, 2md, +1fd, 35p, 0.7s, sharp
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 35s cooldown, gives target tower 60%s for (105 - 15 * (tier))s, also gives target -4%s which stacks additively 10 times
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r and stackable +2.5%r instead of 60%s and stackable -4%s
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
(96%s for 1 ability, 92%s for 2, etc.)
052
60r
nail- 1d, 2md, +1fd, 35p, 0.7s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
foam- 2s, spawns foam
foam- 0d, 15p, normal
removes camo on hit
removes regrow on hit
if a lead bloon hits the foam, the layer is instantly popped
ddts are immune to this effect
overclock ability- 35s cooldown, gives target tower 60%s for (105 - 15 * (tier))s, also gives target -4%s which stacks additively 10 times
a hero’s tier is calculated as (level) / 4, rounded down
villages get +25%r and stackable +2.5%r instead of 60%s and stackable -4%s
can increase banana farm production
(tier just means what tier the tower’s highest tier upgrade is)
(96%s for 1 ability, 92%s for 2, etc.)
005
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 3.3333s, spawns trap at the closest point to the tower on the track
trap- 10,000p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
105
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 10s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
bloontrap- 3.3333s, spawns trap at the closest point to the tower on the track
trap- 10,000p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
205
40r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
sentry- 6s, spawns sentry subtower
sentry lasts 25s
45r
can be affected by overclock
nail- 1d, 3p, 0.95s, sharp
bloontrap- 2.8s, spawns trap at the closest point to the tower on the track
trap- 10,000p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
015
60r
nail- 1d, 8p, 0.35s, shatter
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 3.3333s, spawns trap at the closest point to the tower on the track
trap- 10,000p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps
025
60r
nail- 1d, 2md, +1fd, 8p, 0.35s, sharp
applies pinned status- bloons dont move for 0.95s
ceramics and moabs are immune
bloontrap- 3.3333s, spawns trap at the closest point to the tower on the track
trap- 10,000p, eats all bloons then gives double the income put into it when pierce runs out
if the trap expires it gives half the income as normal
(outside of chimps this just means it gives no bonus income)
cannot place more than 1 trap at a time
(if another trap can be placed but there is already a trap out, the engineer waits for the existing trap to expire before placing the new one)
2.8s minimum time between traps