During class 5 I was unable to make it to our pitch but my team seemed to get constructive feedback which was given to me that afternoon. Class 6 was held virtually due to a snow storm. We were able to talk as a group about changes/simplifications to the environmental transition as I've been having issues optimizing the effect. We also got the chance to review our project with Yong Duk Jhun an industry professional with experience on many animated feature films.
Mentor Feedback
Comments for my effect
Hailey - Environmental Scale off, But early FX test looks cool.
Allie - Nail the color palette of the the Env
Kyle - watch out for hard shadows, questions about floors, (worst case just lose the floor change)
Yong Duk Juhn - Noted the shape language of our environments, and encouraged us to make the 1st environment more boxy, and the 2nd to feature curves and arches. He also suggested specific camera movement during the transition which we need to previs!
My focus this week has been on eliminating the crashes I've struggled with when opening, making large edits to, or rendering the transitional environment. The effect I visualized last week was relatively mid Polly (250k poly ~600 Draws) while the scene I've worked with this week is much less so (30k Poly ~300Draws) while the crashing has been mostly fixed with this simpler environment, I wasn't very satisfied with the result and wanted to understand better where the technical debt was most prominent.
Real-Time test
Movie Render Queue Test
Unreal Insights Overview
I need to test the performance of instanced Nanite meshes for more detailed models and experiment with Ray-tracing and MegaLights as we develop the scene lighting to see if the current observed performance (which i assume with a higher end CPU would be drastically improved) is possible with additional dynamic light sources. But first I'm going to test some pbr materials, especially a transition between 2 as may be a large cost here.
The scene was able to run in real time on my pc staying consistently between 40-60 fps. I'd like to push this towards 50-70fps