Real-time VFX/Technical Artist
Hi, I'm Ben Mauney.
I earned my BFA with Honors in Interactive Entertainment and Game Design from the Savannah College of Art and Design this May. My specialization is Technical game art, primarily Real-Time VFX, procedural tools, and pipeline optimization. I'm also passionate about systems design and am an experienced gameplay scripter.
Currently a Contracted Game Capture Artist at Bonfire Studios
Pardon my dust. Some areas are WIP and constantly updated!
Check out my Procedural Island toolkit. A 10 week project where I created the procedural tools to make semi-realistic tropical islands.
These projects highlight my lighting skills and experience producing high-quality renders in a real-time application.
Check out a project from my senior year. A simple game featuring a physics-based flight model, Volumetric explosions and procedural content