Search this site
Embedded Files
Beatrix Livesey-Stephens
  • Home
  • Projects
    • InGAME International
    • DSUK Stammering Commission
    • JoULAB
    • WayWORD Festival
    • ULAB 2021
  • Research
    • LEAD Scotland Factsheet
    • MapTask to the Future
    • Perceptions of PGRs & ECRs
    • NEoN Accessibility Strategy
    • Manifesto for Digital Arts Work Placements
  • Writing
  • Talks
Beatrix Livesey-Stephens
  • Home
  • Projects
    • InGAME International
    • DSUK Stammering Commission
    • JoULAB
    • WayWORD Festival
    • ULAB 2021
  • Research
    • LEAD Scotland Factsheet
    • MapTask to the Future
    • Perceptions of PGRs & ECRs
    • NEoN Accessibility Strategy
    • Manifesto for Digital Arts Work Placements
  • Writing
  • Talks
  • More
    • Home
    • Projects
      • InGAME International
      • DSUK Stammering Commission
      • JoULAB
      • WayWORD Festival
      • ULAB 2021
    • Research
      • LEAD Scotland Factsheet
      • MapTask to the Future
      • Perceptions of PGRs & ECRs
      • NEoN Accessibility Strategy
      • Manifesto for Digital Arts Work Placements
    • Writing
    • Talks
    • Produced the programme and supported the organisation and delivery of a large-scale end-of-project dissemination event for Abertay University’s InGAME International project about co-design and collaboration between British and Chinese game industries

    • Attracted over 70 attendees from studios such as Hyper Luminal Games, Biome Collective and Konglomerate Games

    • Liaised with event co-hosts Dundee Contemporary Arts, HubWorld Scotland, and event speakers from UCL and Durham University

    • Coordinated organisation of filming events, managing schedules, contacts, and locations whilst working with the wider project team

    • Analysed focus group data from local co-development studio Pocket Sized Hands to inform their contribution to the end-of-project output videos (forthcoming)

    • Participated in the project output videos myself to talk about the data I analysed and the experience of producing From East To West: Cross-Cultural Games Innovation in China and Beyond

    • Wrote Markets, UK Gamer Preferences, and UK Games Industry - Roots and Influences sections for the end-of-project report 

Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse